Difference between revisions of "List of File Formats"
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[[INI]] - Initialization files | [[INI]] - Initialization files | ||
− | [[JPEG]] - Joint Photographic Experts Group images | + | [[JPG|JPG/JPEG/JFIF]] - Joint Photographic Experts Group images |
[[LDAT]] - Lot Data | [[LDAT]] - Lot Data |
Revision as of 16:22, 18 March 2012
This is a (hopefully) complete list of all the file formats used by SimCity 4. Note that these file types are generally found inside DBPF files (such as .dat files). Some of them, however, can be freestanding files.
Completely Decoded Files
ATC - Animation Texture Collection
AVP - Animation Viewpoints
BMP - Bitmap
BSPEC - Bridge Length Specs
DBPF - DataBase Packed Files
Delocalizers - Text De-Localizers
DBDF - DBPF Directories
FSC - Freshness Scores
FSH - Franks PC Shapes (Textures)
HIT - Audio file format
HLS - Hitlist playlist
ID - Radio ID
INFO - Photo album info files
INI - Initialization files
JPG/JPEG/JFIF - Joint Photographic Experts Group images
LDAT - Lot Data
LTEXT1 - Language Text (LTEXT)
LUA - Lua programming language
PNG - Portable Network Graphics images
RUL - Network Rules files
S3D - SimGlide 3D
SC4Path - SimCity4 Network Paths
SGR - SimCity Graphics Rules
TAB - KeyCFG Accelerator Tables
TGI - Type Group Instance
WAV - Waveform Audio File Format
XA - Maxis EXtendable Audio
XML - XML files
Incompletely Decoded Files
The following formats have yet to have their physical structures fully decoded:
AB - U-Drive-It audio
CFG - SimCity4 Startup Config
MAD - EA MAD Video
SAVEGAMES - SimCity4 savegame files (.sc4), which themselves contain several additional unknown file formats.
The following formats have properties that have yet to be defined:
AE - U-Drive-It settings
EFFDIR - Effect Resource Tree
EXMP - Exemplar
TLO - Track Logic Object
TRK - Track Definition
UI - Maxis User Interface Definitions
Other File Types
HTML - HyperText Markup Language files - not found in DBPF files.
TXT - Text files.
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