Difference between revisions of "High Speed Rail Project"
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{{infobox project | {{infobox project | ||
|name = High Speed Rail Project | |name = High Speed Rail Project | ||
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Other members have helped out with the Project as well. Including [[People:Andreas|Andreas]] who took the jumbled up development files and made them releasable, and [[People:Prince of Sims|Prince Of sims]] who helped with modelling. | Other members have helped out with the Project as well. Including [[People:Andreas|Andreas]] who took the jumbled up development files and made them releasable, and [[People:Prince of Sims|Prince Of sims]] who helped with modelling. | ||
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[[Category:NAM]] | [[Category:NAM]] |
Revision as of 07:33, 3 September 2008
For details about the current release see HSRP Plugin
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The HSRP is a plugin of the NAM and requires the core NAM download as a dependancy.
The new HSRP uses starter piece technology to add two new model variations to the game, HSR (elevated High Speed Rail) and GHSR (Ground High Speed Rail), this means that monorail is left alone and can coexist along side HSRP, which was not possible in earlier versions of the HSRP by 3ddz.
Since release of the new HSRP one bug has been reported several times, and is a major graphical bug. Some lots change building/prop textures on certain zooms to a section of HSR track. This fault lies with conflicting textures. A fix is ready to be released, but due to RL problems has taken some time.
Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.
- Warrior leads the HSRP,
- MIncroabl was responsible for adding pylons into the monorail network again,
- Smoncrie for fixing the HSR pylons
- Ebina for going through all the paths and making a LHD version.
Other members have helped out with the Project as well. Including Andreas who took the jumbled up development files and made them releasable, and Prince Of sims who helped with modelling.