Difference between revisions of "List of File Formats"
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Revision as of 20:30, 25 January 2016
This is a (hopefully) complete list of all the file formats used by SimCity 4. Note that these file types are generally found inside DBPF files (such as .dat files). Some of them, however, can be freestanding files.
Completely Decoded Files
ATC - Animation Texture Collection
AVP - Animation Viewpoints
BMP - Bitmap
Bridge RUL - Complex bridge RULs.
DBPF - DataBase Packed Files
Delocalizers - Text De-Localizers
DBDF/DIR - DBPF Directories
FSC - Freshness Scores
FSH - Franks PC Shapes (Textures)
HIT - Audio file format
HLS - Hitlist playlist
ID - Radio ID
INFO - Photo album info files.
INI - Initialization files, including the Network INI.
JPG/JPEG/JFIF - Joint Photographic Experts Group images.
LDAT - Lot Data (LD)
LTEXT - Language Text (LTEXT)
LUA - Lua programming language.
PNG - Portable Network Graphics images.
RUL - Network Rules files, including Bridge RULs.
S3D - SimGlide 3D
SC4Path - SimCity4 Network Paths
SGR - SimCity Graphics Rules
TAB - KeyCFG Accelerator Tables
WAV - Waveform Audio File Format
XA - Maxis EXtendable Audio
XML - XML files
Incompletely Decoded Files
The following formats have yet to have their physical structures fully decoded:
AB - Audio Bank
CFG - SimCity4 Startup Config
MAD - EA MAD Video
SAVEGAMES - SimCity 4 Savegame files (.sc4), which themselves contain several additional unknown file formats.
The following formats have properties that have yet to be defined:
AE - U-Drive-It settings
EFFDIR - Effect Resource Tree
EXMP - Exemplar
TLO - Track Logic Object
TRK - Track Definition
UI - Maxis User Interface Definitions
Other File Types
HTML - HyperText Markup Language files - not found in DBPF files.
MP3 - Used for "radio station" music - not found in DBPF files.
MXF - Used for in-game fonts - not found in DBPF files.
TGI - Type Group Instance files - not found in DBPF files. For the definition of TGI, see Type Group Instance.
TXT - Text files.
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