TLO
Revision as of 17:03, 24 November 2012 by sc4e>Whatevermind (general cleanup, evolving standards, etc.)
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TLO controls logical sound properties and is linked to a sound by its respective TRK file. It is referred to both as TLO and LogicObject, based on internal game data.
Specification
The structure of the TLO file is a header (8 bytes), followed by repeating chunks (40 bytes each).
Header
DWORD - Identifier, always 0. DWORD - Number of repeating chunks in file.
Repeating Chunk
DWORD - Name Length STRING - Effect Name in the EFFDIR files DWORD DWORD DWORD DWORD DWORD DWORD DWORD DWORD DWORD
This format remains unknown, and has not been otherwise figured out. Reference in the MTS2 article to a "S1B Alpha Specification" perhaps as an old name for TLO files.
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