HIT
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The Maxis HIT format was originally from The Sims as a sound companion format.
Format
DWORD - HIT! (Identifier) DWORD - Number of sections in the HIT file
Index (Repeats sections times):
DWORD - Section offset
Section:
DWORD - Section ID (TRAX (Track Data)) BYTE[] - Binary Track Data[Entry times]
Entry: DWORD - ENTP (Entry Pointer Section) --- Repeating --- DWORD - Track GUID (Instance ID of an AudioScript AUS file) DWORD - Track Offset into TRAX ------------------ DWORD - EENT (End of Entries)
Entries ( A series of instructions and arguments for use on tracks)
01 - (arg1 as an argument) 02 - Note On 05 - Load1 (or v1 as an argument) 06 - Set (or v2 as an argument) 07 - (v3 as an argument) 08 - Return 09 - Wait 0B - Wait Samp 0C - ?End? 12 - (Patch as an argument) 18 - Rand 20 - Loop 27 - Smart Choose 3E - Ifeq 48 - Get SRC Data Field 55 - TextX 5F - Smart Index ######## - (for load1, the register argument, for ifeq, the index argument)
Field Definitions from Maxis INI Files
[RegisterInfo] 0x00 = arg1,0,0,0xffffffff,"%ld",1 0x01 = arg2,0,0,0xffffffff,"%ld",1 0x02 = arg3,0,0,0xffffffff,"%ld",1 0x03 = arg4,0,0,0xffffffff,"%ld",1 0x04 = v1,0,0,0xffffffff,"%ld",1 0x05 = v2,0,0,0xffffffff,"%ld",1 0x06 = v3,0,0,0xffffffff,"%ld",1 0x07 = v4,0,0,0xffffffff,"%ld",1 0x08 = v5,0,0,0xffffffff,"%ld",1 0x09 = v6,0,0,0xffffffff,"%ld",1 0x0a = v7,0,0,0xffffffff,"%ld",1 0x0b = v8,0,0,0xffffffff,"%ld",1 0x0c = h1,0,0,0xffffffff,"%ld",1 0x0d = h2,0,0,0xffffffff,"%ld",1 0x0e = h3,0,0,0xffffffff,"%ld",1 0x0f = h4,0,0,0xffffffff,"%ld",1 0x10 = Args Type,0,0,2,"%ld",1 0x11 = Track Data,0,0,0xffffffff,"<F>",0 0x12 = Patch,0,0,0xffffffff,"<F>",0 0x13 = Priority,32,0,127,"%ld",1 0x14 = Int Vol (db),1024,0,1024,"<db>",10 0x15 = Ext Vol (db),1024,0,1024,"<db>",10 0x16 = Pan,512,0,1024,"%ld",100 0x17 = Pitch,22050,0,100000,"%ld",100 0x1b = Duck Pri,32,0,127,"%ld",1 0x25 = Stream,0,0,1,"%ld",1 0x28 = Fade Var,0,0,255,"%ld",1 0x30 = Ctrl Group,0,0,0xffffffff,"%ld",1 0x31 = Self interrupt,0,0,1,"%ld",1 0x33 = Loop,0,0,1,"%ld",1 0x36 = Pitch Rand Min,0,-60,60,"%ld",1 0x37 = Pitch Rand Max,0,-60,60,"%ld",1 0x3c = Start Delay,0,0,0xffffffff,"%ld",1 0x3d = Fade In (ms),0,0,0xffffffff,"%ld",1 0x3e = Fade Out (ms),0,0,0xffffffff,"%ld",1 0x3f = Hit List,0,0,0xffffffff,"<F>",0 0x3a = Start Track Var,0,0,0xffffffff,"<F>",0 0x3b = End Track Var,0,0,0xffffffff,"<F>",0 24 = kRegIdPaused,0,0,1,"%ld",1 25 = kRegIdEffectsType,0,0,10,"%ld",1 26 = kRegIdEffectsLevel,0,0,10,"%ld",1 28 = kRegId3d,0,0,1,"%ld",1 29 = kRegIdHeadRelative,0,0,1,"%ld",1 30 = kRegIdMinDistance,0,0,0xffffffff,"%ld", 10 31 = kRegIdMaxDistance,0,0,0xffffffff,"%ld", 10 32 = kRegIdX,0,0,0xffffffff,"%ld", 10 33 = kRegIdY,0,0,0xffffffff,"%ld", 10 34 = kRegIdZ,0,0,0xffffffff,"%ld", 10 35 = kRegIdAttack,0,0,0xffffffff,"%ld",1 36 = kRegIdDecay ,0,0,0xffffffff,"%ld",1 38 = kRegIdBufSizeMultiplier,0,0,10,"%ld",1 39 = kRegIdFadeDest,0,0,0xffffffff,"%ld",1 41 = kRegIdFadeSpeed,0,0,0xffffffff,"%ld",1 42 = kRegIdFadeOn,0,0,1,"%ld",1 43 = kRegIdPreload,0,0,1,"%ld",1 44 = kRegIdIsPlaying,0,0,1,"%ld",1 45 = kRegIdWhatToDoWithUpdate,0,0,0xffffffff,"%ld",0 46 = kRegIdTempo,0,0,0xffffffff,"%ld",1 47 = kRegIdTarget,0,0,0xffffffff,"<F>",1 50 = kRegIdIsPositioned,0,0,1,"%ld",1 52 = kRegIdAppObjectId,0,0,0xffffffff,"0x%08lx",0 53 = kRegIdCallbackArg,0,0,0xffffffff,"0x%08lx",1 56 = kRegIdSpl,0,0,10,"%ld",1 57 = kRegIdSem,0,0,0xffffffff,"<sem>",0 60 = kRegIdStartDelay,0,0,10000,"%ld",100 61 = kRegIdFadeInTime,0,0,10000,"%ld",100 62 = kRegIdFadeOutTime,0,0,10000,"%ld",100 63 = kRegIdHitlist,0,0x80000000,0xffffffff,"0x%08lx",0 64 = kRegIdVelocX,0,0x80000000,0x7fffffff,"%ld",100 65 = kRegIdVelocY,0,0x80000000,0x7fffffff,"%ld",100 66 = kRegIdVelocZ,0,0x80000000,0x7fffffff,"%ld",100 67 = kRegIdOrientX,0,0x80000000,0x7fffffff,"%ld",100 68 = kRegIdOrientY,0,0x80000000,0x7fffffff,"%ld",100 69 = kRegIdOrientZ,0,0x80000000,0x7fffffff,"%ld",100
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