TLO
Revision as of 15:57, 4 August 2012 by sc4e>Whatevermind (Created page)
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TLO controls logical sound properties and is linked to a sound by its respective TRK file. It is referred to both as TLO and LogicObject, based on internal game data. The structure of the TLO file is a header (8 bytes), followed by repeating chunks (40 bytes each).
Header:
DWORD - Identifier, always 0 DWORD - Number of repeating chunks in file
Repeating chunk:
DWORD - Name Length STRING - Effect Name in the FX files DWORD DWORD DWORD DWORD DWORD DWORD DWORD DWORD DWORD
This format remains unknown, and has not been otherwise figured out. Reference in the MTS2 article to a "S1B Alpha Specification" perhaps as an old name for TLO files.
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