Difference between revisions of "Automata Subfiles"
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m (→Vehicle Automata Subfile (0x896e714a): fix indentation) |
m (fix versions, zots and appearance flags) |
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DWORD CRC | DWORD CRC | ||
DWORD Memory address | DWORD Memory address | ||
− | + | WORD×4 Version (always 2, 2, 8, 4) | |
− | + | DWORD Appearance flags (See Appendix 1.4) | |
− | DWORD | ||
− | |||
DWORD Record type identifier (always 0xc7cc75f1) | DWORD Record type identifier (always 0xc7cc75f1) | ||
+ | ARBIT Record substructure (See Appendix 1.1) | ||
+ | </pre> | ||
+ | |||
+ | ==Appendix 1.1 - Record substructure 0xc7cc75f1== | ||
+ | |||
+ | <pre> | ||
BYTE×4 (Min Tract X, Min Tract Z, Max Tract X, Max Tract Z) coordinate | BYTE×4 (Min Tract X, Min Tract Z, Max Tract X, Max Tract Z) coordinate | ||
WORD×2 Tract size (X, Z) | WORD×2 Tract size (X, Z) | ||
Line 54: | Line 58: | ||
DWORD Address | DWORD Address | ||
DWORD Subfile (e.g. Trailer Vehicle, Ambulance, Bus, Patrol Car) when Address is not 0 | DWORD Subfile (e.g. Trailer Vehicle, Ambulance, Bus, Patrol Car) when Address is not 0 | ||
− | DWORD | + | DWORD Travel type (See Appendix 1.2) |
BYTE Unknown (in range 0...47 -- maybe vehicle lifespan?) | BYTE Unknown (in range 0...47 -- maybe vehicle lifespan?) | ||
DWORD Address of network tile | DWORD Address of network tile | ||
Line 61: | Line 65: | ||
BYTE Entry side of path (0,1,2,3 = W,N,E,S) | BYTE Entry side of path (0,1,2,3 = W,N,E,S) | ||
BYTE Path class number | BYTE Path class number | ||
− | BYTE | + | BYTE Path transport type (See Appendix 1.3) |
− | DWORD Unknown (seen | + | DWORD Index number of the Path Coordinate Point the vehicle is headed to next |
− | DWORD Count of | + | DWORD Count of tiles (presumably tiles to stop at -- seen nonzero for Occupant Group Moving Van) |
− | + | BYTE Tile number X | |
− | + | BYTE Tile number Y | |
+ | BYTE Unknown (seen only 0x01) | ||
+ | DWORD Count of tiles (consecutive from furthest to closest -- seen nonzero for trains) | ||
+ | BYTE Exit side of path (0,1,2,3 = W,N,E,S) | ||
+ | BYTE Entry side of path (0,1,2,3 = W,N,E,S) | ||
+ | BYTE Path class number | ||
+ | BYTE Path Transport Type (See Appendix 1.3) | ||
+ | DWORD Tile number X | ||
+ | DWORD Tile number Y | ||
+ | DWORD Unknown (always 0) | ||
FLOAT32×3 (x, y, z)-coordinate C or (-1, -2, -3) | FLOAT32×3 (x, y, z)-coordinate C or (-1, -2, -3) | ||
FLOAT32×3 (-1, -2, -3) | FLOAT32×3 (-1, -2, -3) | ||
Line 72: | Line 85: | ||
For the format of the properties, see [[Network Subfiles#Appendix 2.1 - Structure of SGPROP (SaveGame Properties)|SaveGame Properties]]. | For the format of the properties, see [[Network Subfiles#Appendix 2.1 - Structure of SGPROP (SaveGame Properties)|SaveGame Properties]]. | ||
+ | |||
+ | ==Appendix 1.2 - Travel Types== | ||
+ | <pre> | ||
+ | 0 - None | ||
+ | 1 - Commute | ||
+ | 2 - Bus | ||
+ | 3 - Freight Truck | ||
+ | 4 - Commute Train | ||
+ | 5 - Freight Train | ||
+ | 6 - Subway | ||
+ | 7 - Occupant Trip | ||
+ | 8 - Crime | ||
+ | 9 - El Train | ||
+ | 10 - Monorail | ||
+ | </pre> | ||
+ | |||
+ | ==Appendix 1.3 - Path Transport Types== | ||
+ | See [[SC4Path Format#Transport Type Values|Transport Type Values]]. | ||
+ | |||
+ | ==Appendix 1.4 - Appearance Flags== | ||
+ | <pre> | ||
+ | 0x01000000 - Unknown | ||
+ | 0x04000000 - Unknown | ||
+ | 0x10000000 - Unknown | ||
+ | </pre> | ||
+ | (Seen 0x10000000, 0x11000000, 0x14000000, 0x15000000 for automata in game.) | ||
+ | |||
+ | =Mass Transit Train Subfile (0x4c22ae53)= | ||
+ | This file contains automata for Elevated Rail and Monorail. | ||
+ | ==Structure== | ||
+ | List of records of the form: | ||
+ | <pre> | ||
+ | DWORD Record Size | ||
+ | DWORD CRC | ||
+ | DWORD Memory address | ||
+ | WORD×7 Version (always 1, 2, 2, 2, 2, 8, 4) | ||
+ | DWORD Appearance flags (See Appendix 1.4) | ||
+ | DWORD Record type identifier (always 0xc7cc75f1) | ||
+ | ARBIT Record substructure (See Appendix 1.1) | ||
+ | DWORD Count of train cars | ||
+ | DWORD Address | ||
+ | DWORD Subfile (e.g. Train Car subfile) | ||
+ | DWORD Unknown (seen 3...8) | ||
+ | FLOAT32 (x, y, z)-coordinate (can be far away from other coordinates) | ||
+ | DWORD Address of 2nd network tile | ||
+ | DWORD Subfile (e.g. Prebuilt Network subfile) when Address is not 0 | ||
+ | BYTE Exit side of path (0,1,2,3 = W,N,E,S) | ||
+ | BYTE Entry side of path (0,1,2,3 = W,N,E,S) | ||
+ | BYTE Path class number | ||
+ | BYTE Path transport type (See Appendix 1.3) | ||
+ | </pre> | ||
{{Navbox/SUBFILE}} | {{Navbox/SUBFILE}} | ||
[[Category:Savegame/Subfiles]] | [[Category:Savegame/Subfiles]] |
Latest revision as of 01:14, 19 February 2023
This page pertains to the format of the Automata Subfiles within the Savegame files.
Contents
Vehicle Automata Subfile (0x896e714a)
Structure
List of records of the form:
DWORD Record Size DWORD CRC DWORD Memory address WORD×4 Version (always 2, 2, 8, 4) DWORD Appearance flags (See Appendix 1.4) DWORD Record type identifier (always 0xc7cc75f1) ARBIT Record substructure (See Appendix 1.1)
Appendix 1.1 - Record substructure 0xc7cc75f1
BYTE×4 (Min Tract X, Min Tract Z, Max Tract X, Max Tract Z) coordinate WORD×2 Tract size (X, Z) DWORD Count of properties SGPROP SaveGame Properties, repeated Count times (e.g. Occupant Group property 0xAA1DD396) DWORD×3 (Group=0x096E6739, Type=0x6534284A, Instance)-ID of Exemplar FLOAT32×3 (x, y, z)-coordinate A FLOAT32×3 (x, y, z)-coordinate B or (-1, -2, -3) FLOAT32×3 Direction (a unit vector) FLOAT32 Unknown scalar (approximately satisfies: coordinate A + direction * scalar / 2 = coordinate C) FLOAT32 Speed in km/s (in range 80..110 km/h defined in Automata Controller) DWORD Unknown bitset DWORD Unknown (always 0) DWORD Address DWORD Subfile (Automata Attractor subfile) when Address is not 0 FLOAT32×5 Unknown (the last three are 0.0 if the attractor is absent, so might be related parameters) DWORD Address DWORD Subfile (e.g. Trailer Vehicle, Ambulance, Bus, Patrol Car) when Address is not 0 DWORD Count of blocks to follow DWORD Unknown (seen 0, 7, 13) WORD Unknown (always 0x03) DWORD Address DWORD Subfile (Automata Generator or Attractor subfile) when Address is not 0 DWORD Index of block starting at 0, 1,... FLOAT32 Unknown (-1.0 or large numerical values) DWORD Unknown (0 or 1) BYTES×5 Unknown (always 0) DWORD Unknown bitset DWORD Count of auxiliary models DWORD×3 TGI of auxiliary S3D-model (e.g. head lights, rear lights) DWORD×3 TGI of S3D-model DWORD Instance ID DWORD Count of manager addresses DWORD Address DWORD Subfile (e.g. City Situation Manager or Automata Controller Manager) FLOAT32 Speed in km/s (can differ from other speeds) FLOAT32 Speed in km/s (can differ from other speeds) FLOAT32×6 Unknown (often 0 or 1, but numerical values are possible) BYTE Unknown (seen 0, 25, 50, 254) DWORD Occupant Group DWORD Address DWORD Subfile (e.g. Trailer Vehicle, Ambulance, Bus, Patrol Car) when Address is not 0 DWORD Travel type (See Appendix 1.2) BYTE Unknown (in range 0...47 -- maybe vehicle lifespan?) DWORD Address of network tile DWORD Subfile (e.g. Network Subfile 1, Prebuilt Network Subfile, Bridge Subfile) when Address is not 0 BYTE Exit side of path (0,1,2,3 = W,N,E,S) BYTE Entry side of path (0,1,2,3 = W,N,E,S) BYTE Path class number BYTE Path transport type (See Appendix 1.3) DWORD Index number of the Path Coordinate Point the vehicle is headed to next DWORD Count of tiles (presumably tiles to stop at -- seen nonzero for Occupant Group Moving Van) BYTE Tile number X BYTE Tile number Y BYTE Unknown (seen only 0x01) DWORD Count of tiles (consecutive from furthest to closest -- seen nonzero for trains) BYTE Exit side of path (0,1,2,3 = W,N,E,S) BYTE Entry side of path (0,1,2,3 = W,N,E,S) BYTE Path class number BYTE Path Transport Type (See Appendix 1.3) DWORD Tile number X DWORD Tile number Y DWORD Unknown (always 0) FLOAT32×3 (x, y, z)-coordinate C or (-1, -2, -3) FLOAT32×3 (-1, -2, -3) FLOAT32 Unknown (often 0.0)
For the format of the properties, see SaveGame Properties.
Appendix 1.2 - Travel Types
0 - None 1 - Commute 2 - Bus 3 - Freight Truck 4 - Commute Train 5 - Freight Train 6 - Subway 7 - Occupant Trip 8 - Crime 9 - El Train 10 - Monorail
Appendix 1.3 - Path Transport Types
Appendix 1.4 - Appearance Flags
0x01000000 - Unknown 0x04000000 - Unknown 0x10000000 - Unknown
(Seen 0x10000000, 0x11000000, 0x14000000, 0x15000000 for automata in game.)
Mass Transit Train Subfile (0x4c22ae53)
This file contains automata for Elevated Rail and Monorail.
Structure
List of records of the form:
DWORD Record Size DWORD CRC DWORD Memory address WORD×7 Version (always 1, 2, 2, 2, 2, 8, 4) DWORD Appearance flags (See Appendix 1.4) DWORD Record type identifier (always 0xc7cc75f1) ARBIT Record substructure (See Appendix 1.1) DWORD Count of train cars DWORD Address DWORD Subfile (e.g. Train Car subfile) DWORD Unknown (seen 3...8) FLOAT32 (x, y, z)-coordinate (can be far away from other coordinates) DWORD Address of 2nd network tile DWORD Subfile (e.g. Prebuilt Network subfile) when Address is not 0 BYTE Exit side of path (0,1,2,3 = W,N,E,S) BYTE Entry side of path (0,1,2,3 = W,N,E,S) BYTE Path class number BYTE Path transport type (See Appendix 1.3)
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