Difference between revisions of "Automata Subfiles"
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(→Vehicle Automata Subfile (0x896e714a): add Mass Transit Train subfile (El-Rail)) |
m (include Monorail) |
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BYTE Entry side of path (0,1,2,3 = W,N,E,S) | BYTE Entry side of path (0,1,2,3 = W,N,E,S) | ||
BYTE Path class number | BYTE Path class number | ||
− | BYTE Path transport type, i.e. 0x01 for road vehicles, 0x06 for El Train | + | BYTE Path transport type, i.e. 0x01 for road vehicles, 0x06 for El Train, 0x07 for Monorail |
DWORD Index number of the Path Coordinate Point the vehicle is headed to next | DWORD Index number of the Path Coordinate Point the vehicle is headed to next | ||
DWORD Count of tiles (presumably tiles to stop at -- seen nonzero for Occupant Group Moving Van) | DWORD Count of tiles (presumably tiles to stop at -- seen nonzero for Occupant Group Moving Van) | ||
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=Mass Transit Train Subfile (0x4c22ae53)= | =Mass Transit Train Subfile (0x4c22ae53)= | ||
− | This file contains automata for Elevated Rail. | + | This file contains automata for Elevated Rail and Monorail. |
==Structure== | ==Structure== | ||
List of records of the form: | List of records of the form: | ||
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BYTE Entry side of path (0,1,2,3 = W,N,E,S) | BYTE Entry side of path (0,1,2,3 = W,N,E,S) | ||
BYTE Path class number | BYTE Path class number | ||
− | BYTE Path transport type, i.e. 0x06 for El Train | + | BYTE Path transport type, i.e. 0x06 for El Train, 0x07 for Monorail |
</pre> | </pre> | ||
{{Navbox/SUBFILE}} | {{Navbox/SUBFILE}} | ||
[[Category:Savegame/Subfiles]] | [[Category:Savegame/Subfiles]] |
Revision as of 13:05, 18 February 2023
This page pertains to the format of the Automata Subfiles within the Savegame files.
Contents
Vehicle Automata Subfile (0x896e714a)
Structure
List of records of the form:
DWORD Record Size DWORD CRC DWORD Memory address WORD×3 Version (always 2, 2, 8) BYTE Zot (always 0x04) DWORD Unknown (always 0) BYTE Appearance flag (e.g. 0x10, 0x11, 0x14 or 0x15) DWORD Record type identifier (always 0xc7cc75f1) ARBIT Record substructure (See Appendix 1.1)
Appendix 1.1 - Record substructure 0xc7cc75f1
BYTE×4 (Min Tract X, Min Tract Z, Max Tract X, Max Tract Z) coordinate WORD×2 Tract size (X, Z) DWORD Count of properties SGPROP SaveGame Properties, repeated Count times (e.g. Occupant Group property 0xAA1DD396) DWORD×3 (Group=0x096E6739, Type=0x6534284A, Instance)-ID of Exemplar FLOAT32×3 (x, y, z)-coordinate A FLOAT32×3 (x, y, z)-coordinate B or (-1, -2, -3) FLOAT32×3 Direction (a unit vector) FLOAT32 Unknown scalar (approximately satisfies: coordinate A + direction * scalar / 2 = coordinate C) FLOAT32 Speed in km/s (in range 80..110 km/h defined in Automata Controller) DWORD Unknown bitset DWORD Unknown (always 0) DWORD Address DWORD Subfile (Automata Attractor subfile) when Address is not 0 FLOAT32×5 Unknown (the last three are 0.0 if the attractor is absent, so might be related parameters) DWORD Address DWORD Subfile (e.g. Trailer Vehicle, Ambulance, Bus, Patrol Car) when Address is not 0 DWORD Count of blocks to follow DWORD Unknown (seen 0, 7, 13) WORD Unknown (always 0x03) DWORD Address DWORD Subfile (Automata Generator or Attractor subfile) when Address is not 0 DWORD Index of block starting at 0, 1,... FLOAT32 Unknown (-1.0 or large numerical values) DWORD Unknown (0 or 1) BYTES×5 Unknown (always 0) DWORD Unknown bitset DWORD Count of auxiliary models DWORD×3 TGI of auxiliary S3D-model (e.g. head lights, rear lights) DWORD×3 TGI of S3D-model DWORD Instance ID DWORD Count of manager addresses DWORD Address DWORD Subfile (e.g. City Situation Manager or Automata Controller Manager) FLOAT32 Speed in km/s (can differ from other speeds) FLOAT32 Speed in km/s (can differ from other speeds) FLOAT32×6 Unknown (often 0 or 1, but numerical values are possible) BYTE Unknown (seen 0, 25, 50, 254) DWORD Occupant Group DWORD Address DWORD Subfile (e.g. Trailer Vehicle, Ambulance, Bus, Patrol Car) when Address is not 0 DWORD Unknown (seen 1, 3, 7 for road vehicles and 9 for El-Train) BYTE Unknown (in range 0...47 -- maybe vehicle lifespan?) DWORD Address of network tile DWORD Subfile (e.g. Network Subfile 1, Prebuilt Network Subfile, Bridge Subfile) when Address is not 0 BYTE Exit side of path (0,1,2,3 = W,N,E,S) BYTE Entry side of path (0,1,2,3 = W,N,E,S) BYTE Path class number BYTE Path transport type, i.e. 0x01 for road vehicles, 0x06 for El Train, 0x07 for Monorail DWORD Index number of the Path Coordinate Point the vehicle is headed to next DWORD Count of tiles (presumably tiles to stop at -- seen nonzero for Occupant Group Moving Van) BYTE Tile number X BYTE Tile number Y BYTE Unknown (seen only 0x01) DWORD Count of tiles (consecutive from furthest to closest -- seen nonzero for trains) BYTE Exit side of path (0,1,2,3 = W,N,E,S) BYTE Entry side of path (0,1,2,3 = W,N,E,S) BYTE Path class number BYTE Path Transport Type DWORD Tile number X DWORD Tile number Y DWORD Unknown (always 0) FLOAT32×3 (x, y, z)-coordinate C or (-1, -2, -3) FLOAT32×3 (-1, -2, -3) FLOAT32 Unknown (often 0.0)
For the format of the properties, see SaveGame Properties.
Mass Transit Train Subfile (0x4c22ae53)
This file contains automata for Elevated Rail and Monorail.
Structure
List of records of the form:
DWORD Record Size DWORD CRC DWORD Memory address WORD×6 Version (always 1, 2, 2, 2, 2, 8) BYTE Zot (always 0x04) DWORD Unknown (always 0) BYTE Appearance flag (e.g. 0x10, 0x14 or 0x15) DWORD Record type identifier (always 0xc7cc75f1) ARBIT Record substructure (See Appendix 1.1) DWORD Count of train cars DWORD Address DWORD Subfile (e.g. Train Car subfile) DWORD Unknown (seen 3...8) FLOAT32 (x, y, z)-coordinate (can be far away from other coordinates) DWORD Address of 2nd network tile DWORD Subfile (e.g. Prebuilt Network subfile) when Address is not 0 BYTE Exit side of path (0,1,2,3 = W,N,E,S) BYTE Entry side of path (0,1,2,3 = W,N,E,S) BYTE Path class number BYTE Path transport type, i.e. 0x06 for El Train, 0x07 for Monorail
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