ATC

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Revision as of 16:22, 31 May 2011 by sc4e>Jondor (New page: =Overview= ATC (Animated Texture Collections) files are used to create small animated props. They are referenced by prop exemplars via RKT0 properties, but the ...)
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Overview

ATC (Animated Texture Collections) files are used to create small animated props. They are referenced by prop exemplars via RKT0 properties, but the animations share more in common with isometric models referenced by RKT1 properties.

Important Points

ATC files and their companion AVP files have some specific requirements and caveats:

  • Each ATC file must have a unique set of AVP files or the prop will appear in game as a brown box.
  • Multiple ATC files can reference the same source FSH. (Although this will cause incorrect animations in the Reader, they will appear correctly in game.)
  • ATC prop rotations are specified in a different order than S3D prop rotations. (This is not a problem for most standalone props, but traffic lights and RR crossings interact with stop points and static props and must be created correctly.)

File:S3d vs atc rotations.png

Format

See: ATC/format