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[[Image:BSC Globe.png|thumb|right|300px|The BSC Globe]]
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The '''BATT Squad Certification''', better known as '''BSC''', is a loose affliation of [[SimCity 4]] Custom Content creators who strive to provide content that is a game asset. It was formed from the BATT Squad team at [[Simtropolis]] and many of its members later moved development to [[SC4 Devotion]]. It is arguably one of the largest and most prolific content teams in the community.
 
The '''BATT Squad Certification''', better known as '''BSC''', is a loose affliation of [[SimCity 4]] Custom Content creators who strive to provide content that is a game asset. It was formed from the BATT Squad team at [[Simtropolis]] and many of its members later moved development to [[SC4 Devotion]]. It is arguably one of the largest and most prolific content teams in the community.
  

Revision as of 04:42, 17 September 2008

The BSC Globe

The BATT Squad Certification, better known as BSC, is a loose affliation of SimCity 4 Custom Content creators who strive to provide content that is a game asset. It was formed from the BATT Squad team at Simtropolis and many of its members later moved development to SC4 Devotion. It is arguably one of the largest and most prolific content teams in the community.

History

The BSC is one of the first custom contents teams for SimCity 4, formed officially around the middle of June 2004 by Colyn and GrampaAl. Other early BSC members include BarbyW, Hogmeister, Cerulean, Rubik3, Caliban, SimGoober, Deadwoods, Geoffhaw and Daeley.

The BSC aquired its own Board at Simtropolis on the May 4, 2004, and conducted much of their public work there. Many members moved their development to Simpeg during 2006 and then moved on to SimCity 4 Devotion when it opened at the end of 2006. This has since become the home for most of the active members and much of their work is now uploaded exclusivly to theLEX.

Work behind the scenes lead to the BSC starting the Texture Index and Prop Family Index which helped manage conflicts between members creating texturs and prop families. Without this service the community would see many conflicting plugins.

Major Projects

The BSC members have collaborated on many projects over the years as well as developing individual work. Some of the major works of note are:

  • BSC Farming EP (2004) - A major release of farming content to divsrsify the rural portion of the game
  • BSC Park series - Originally a series of parks by SimGoober this set became the basis for hundreds of small linked parks.
  • CAM (Colossus Addon Mod) (2007) - Largely due to work under the hood of the game by RippleJet this mod unlocks extra stages in the game allowing buildings to be created all the way up to stage 15 This is the biggest single Mod for SC4 since the NAM. The BSC team relotted many buildings to provide enough content to allow players to use this at release.
  • Seaport Development Project (2008) - A collection of varied seaport with multiple stages utilising the lastest discoveries by RippleJet
  • Petronas Towers (???) - Started in 2004 this project has been ongoing behind the scenes. No information has been released in a long time.[1]

There are also a number of projects that are not Lot based. These include development of tools and mods. Some of the more noteable ones are:

  • BSC Cleanitol - Created by Wouanagaine, this is a program for scanning a users plugins folder and either removing files or checking for the presence.
  • X-Tool - Created by Wouanagaine, this as yet unreleased this has been used for the development of lots for the CAM.
  • MML (Menu Management Lots) - Developed by Daeley and Andreas these small lots would hide a series of lots from you menus untill plopped.
  • DAMN - Developed by Daeley this is a new menu system that makes good use of the advisor windows to display ploppable lots.

Members

Members

Associates

Retired

  1. [?