Difference between revisions of "BSC"

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[[Image:BSC Globe.png|thumb|right|100px|The BSC Globe]]
 
[[Image:BSC Globe.png|thumb|right|100px|The BSC Globe]]
  
The '''BATT Squad Certification''', better known as '''BSC''', is a loose affliation of [[SimCity 4]] Custom Content creators who strive to provide content that is a game asset. It was formed from the BATT Squad team at [[Simtropolis]] and many of its members later moved development to [[SC4 Devotion]]. It is arguably one of the largest and most prolific content teams in the community.
+
The '''BATT Squad Certification''', better known as '''BSC''', is a loose affiliation of [[SimCity 4]] Custom Content creators who strive to provide content that is a game asset. It was formed from the BATT Squad team at [[Simtropolis]] and many of its members later moved development to [[SC4 Devotion]]. It is arguably one of the largest and most prolific content teams in the community.
  
 
===History===
 
===History===
  
The BSC is one of the first custom contents teams for SimCity 4, formed officially around the middle of June 2004 by {{member|Colyn}} and {{member|GrampaAl}}. Other early BSC members include {{member|BarbyW}}, {{member|Hogmeister}}, {{member|Cerulean}}, {{member|Rubik3}}, {{member|Caliban}}, {{member|SimGoober}}, {{member|Deadwoods}}, {{member|Geoffhaw}} and {{member|Daeley}}.
+
The BSC is one of the first custom content creation teams for SimCity 4, formed officially around the middle of June 2004 by {{member|Colyn}} and {{member|GrampaAl}}. Other early BSC members include {{member|BarbyW}}, {{member|Hogmeister}}, {{member|Cerulean}}, {{member|Rubik3}}, {{member|Caliban}}, {{member|SimGoober}}, {{member|Deadwoods}}, {{member|Geoffhaw}} and {{member|Daeley}}.
  
The BSC aquired its own Board at [[Simtropolis]] on May 4, 2004, and conducted much of their public work there.  Many members moved their development to Simpeg during 2006 and then moved on to [[SimCity 4 Devotion]] when it opened at the end of 2006.  This has since become the home for most of the active members and much of their work is now uploaded exclusively to the [[LEX]].
+
The BSC acquired its own Board at [[Simtropolis]] on May 4, 2004, and conducted much of their public work there.  Many members moved their development to SimPeg during 2006 and then moved on to [[SimCity 4 Devotion]] when it opened at the end of 2006.  This has since become the home for most of the active members and much of their work is now uploaded exclusively to the [[LEX]].
  
Work behind the scenes lead to the BSC starting the [[Texture Index]] and [[Prop Family Index]] which helped manage conflicts between members creating texturs and prop families. Without this service the community would see many conflicting plugins.
+
Work behind the scenes led to the BSC starting the [[Texture Index]] and [[Prop Family Index]] which helped manage conflicts between members creating textures and prop families. Without this service the community would see many conflicting plugins.
  
 
===Major Projects===
 
===Major Projects===
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*'''[[BSC Farming EP]]''' (2004) - A major release of farming content to diversify the rural portion of the game
 
*'''[[BSC Farming EP]]''' (2004) - A major release of farming content to diversify the rural portion of the game
*'''[[BSC Park series]]''' - Originally a series of parks by {{member|SimGoober}} this set became the basis for hundreds of small linked parks.
+
*'''[[BSC Park series]]''' - Originally a series of parks by {{member|SimGoober}}, later revisited by {{member|Deadwoods}}, this set became the basis for hundreds of small linked parks.
*'''[[CAM]] (Colossus Addon Mod)''' (2007) - Largely due to work under the hood of the game by {{member|RippleJet}} this mod unlocks extra stages in the game allowing buildings to be created all the way up to stage 15 This is the biggest single Mod for SC4 since the NAM. The BSC team relotted many buildings to provide enough content to allow players to use this at release.
+
*'''[[CAM]] (Colossus Addon Mod)''' (2007) - Largely due to work under the hood of the game by {{member|RippleJet}}, this mod unlocks extra stages in the game allowing buildings to be created all the way up to stage 15. This is the biggest single Mod for SC4 since the NAM. The BSC team re-lotted many buildings to provide enough content to allow players to use this at release.
*'''[[Seaport Development Project]]''' (2008) - A collection of varied seaport with multiple stages utilising the lastest discoveries by {{member|RippleJet}}
+
*'''[[Seaport Development Project]]''' (2008) - A collection of varied seaport with multiple stages utilising the latest discoveries by {{member|RippleJet}}
*'''[[Plugin:Petronas Towers|Petronas Towers]] <sup>'''[http://www.simtropolis.com/stex/index.cfm?id=3464 reference?]</sup> - Started in 2004 this project has been ongoing behind the scenes.  No information has been released in a long time.
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*'''[[Plugin:Petronas Towers|Petronas Towers]] <sup>'''[http://www.simtropolis.com/stex/index.cfm?id=3464 reference?]</sup> - Started in 2004, this project has been ongoing behind the scenes.  No information has been released in a long time.
  
There are also a number of projects that are not Lot based.  These include development of tools and mods.  Some of the more noteable ones are:
+
There are also a number of projects that are not Lot based.  These include development of tools and mods.  Some of the more notable ones are:
  
*'''[[BSC Cleanitol]]''' - Created by {{member|Wouanagaine}}, this is a program for scanning a users plugins folder and either removing files or checking for the presence.
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*'''[[BSC Cleanitol]]''' - Created by {{member|Wouanagaine}}, this is a program for scanning an user's plugins folder and either removing files or checking for the presence.
 
*'''[[X-Tool]]''' - Created by {{member|Wouanagaine}}, this as yet unreleased this has been used for the development of lots for the CAM.   
 
*'''[[X-Tool]]''' - Created by {{member|Wouanagaine}}, this as yet unreleased this has been used for the development of lots for the CAM.   
*'''[[MML]] (Menu Management Lots)''' - Developed by {{member|Daeley}} and {{member|Andreas}} these small lots would hide a series of lots from you menus untill plopped.   
+
*'''[[MML]] (Menu Management Lots)''' - Developed by {{member|Daeley}} and {{member|Andreas}} these small lots would hide a series of lots from your menus until plopped.   
*'''[[DAMN]]''' - Developed by {{member|Daeley}} this is a new menu system that makes good use of the advisor windows to display ploppable lots.
+
*'''[[DAMN]]''' - Developed by {{member|Daeley}}, this is a new menu system that makes good use of the advisor windows to display ploppable lots.
  
 
===Members===
 
===Members===

Revision as of 06:17, 21 September 2008

The BSC Globe

The BATT Squad Certification, better known as BSC, is a loose affiliation of SimCity 4 Custom Content creators who strive to provide content that is a game asset. It was formed from the BATT Squad team at Simtropolis and many of its members later moved development to SC4 Devotion. It is arguably one of the largest and most prolific content teams in the community.

History

The BSC is one of the first custom content creation teams for SimCity 4, formed officially around the middle of June 2004 by Colyn and GrampaAl. Other early BSC members include BarbyW, Hogmeister, Cerulean, Rubik3, Caliban, SimGoober, Deadwoods, Geoffhaw and Daeley.

The BSC acquired its own Board at Simtropolis on May 4, 2004, and conducted much of their public work there. Many members moved their development to SimPeg during 2006 and then moved on to SimCity 4 Devotion when it opened at the end of 2006. This has since become the home for most of the active members and much of their work is now uploaded exclusively to the LEX.

Work behind the scenes led to the BSC starting the Texture Index and Prop Family Index which helped manage conflicts between members creating textures and prop families. Without this service the community would see many conflicting plugins.

Major Projects

The BSC members have collaborated on many projects over the years as well as developing individual work. Some of the major works of note are:

  • BSC Farming EP (2004) - A major release of farming content to diversify the rural portion of the game
  • BSC Park series - Originally a series of parks by SimGoober, later revisited by Deadwoods, this set became the basis for hundreds of small linked parks.
  • CAM (Colossus Addon Mod) (2007) - Largely due to work under the hood of the game by RippleJet, this mod unlocks extra stages in the game allowing buildings to be created all the way up to stage 15. This is the biggest single Mod for SC4 since the NAM. The BSC team re-lotted many buildings to provide enough content to allow players to use this at release.
  • Seaport Development Project (2008) - A collection of varied seaport with multiple stages utilising the latest discoveries by RippleJet
  • Petronas Towers reference? - Started in 2004, this project has been ongoing behind the scenes. No information has been released in a long time.

There are also a number of projects that are not Lot based. These include development of tools and mods. Some of the more notable ones are:

  • BSC Cleanitol - Created by Wouanagaine, this is a program for scanning an user's plugins folder and either removing files or checking for the presence.
  • X-Tool - Created by Wouanagaine, this as yet unreleased this has been used for the development of lots for the CAM.
  • MML (Menu Management Lots) - Developed by Daeley and Andreas these small lots would hide a series of lots from your menus until plopped.
  • DAMN - Developed by Daeley, this is a new menu system that makes good use of the advisor windows to display ploppable lots.

Members

Main article: /members