Difference between revisions of "Plugin:NAM"

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{{infobox project
+
{{infobox plugin
| logo = http://img152.imageshack.us/img152/1753/namzb0.jpg
+
| img = http://img152.imageshack.us/img152/1753/namzb0.jpg
| name = Network Addon Mod ([[NAM]])
+
| type = Network Addon Mod ([[NAM]])
| version = April 2008
+
| version = 34 (Windows), 32.1 (MacOS X)
| download-site1 = lex
+
| dl = '''{{download|exchange=LEX|id=851|vers=PC}}'''<br />
| download-id1 = 850
+
'''{{download|exchange=LEX|id=3127|vers=Mac}}'''<br />
| download-site2 = stmod
+
| support = [http://www.sc4devotion.com/index.php?board=90.0 NAM Place at SC4Devotion]
| download-id2 = 380
+
| credits = [[NAM Team]]
| thread1 = http://sc4devotion.com/forums/index.php?topic=4468.0
+
}}
| thread1-n = SC4D: NAM April 2008 Version is here!
+
The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes.
| thread2 = http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=64340&enterthread=y
 
| thread2-n = Simtropolis: NAM General Discussion Thread
 
| thread3 =
 
| thread3-n =
 
| credits =  
 
*Additional [[Bridges]] Controller: [[People:jeronij|jeronij]]
 
*[[NAM Controller]]: [[People:Tarkus|Tarkus]] ([[RHW]] upgrades)
 
*NAM Individual Network [[RUL]]s: [[People:memo|memo]]
 
}}{{wikify}}
 
The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes.
 
  
  
Line 24: Line 14:
  
 
==Current Version Info==
 
==Current Version Info==
24.04.08
+
'''Network Addon Mod Version 34'''
  
'''As usual, please read the included readme file first, otherwise, things might go wrong. It is highly advised to uninstall your current NAM version, since lots of things have changed. For this, you can either use the uninstall feature, or the included BSC Cleanitol file.'''
+
* The Tram-in-Avenue (TiA), Tram-in-Road (TiR), Tram-on-Road (ToR), and Tram-on-Street (ToS) dual networks are now partially draggable.  To activate the dual networks, click the Elevated Rail tool over Avenue for TiA, the Elevated Rail tool over Road for TiR, the Rail tool for ToR, and the Elevated Rail tool on Street for ToS.
 +
* Elevated RealHighway (RHW) networks and draggable Elevated Road, One-Way Road, and Avenue Viaducts can now form overpasses over Tram-in-Avenue, Tram-in-Road, Tram-on-Road, and Tram-on-Street dual networks. Simply drag the crossing network up to the edge of the Tram Dual-Network to form a stub, and begin dragging from stub on the other side of the Tram Dual-Network to continue the network. Some support for networks besides RHWs and the Road Viaducts has also been added, using similar means.
 +
* RealHighway crossings over Network Widening Mod networks are now vastly more stable.
 +
* Multi-Radius Curves (MRCs) for the Road network have been added in draggable form, in four different radii (R1-R4).
 +
* Signalized intersections for One-Way Roads are now possible in the initial phase of the OWR Signalization and Turn Arrow Project (SITAP), complete with turn arrows before the intersection (NOTE: LHD functionality for this feature may still be limited).  These signals cannot automatically appear, due to the game's handling of One-Way Road mechanics, but can be activated by transitioning from One-Way Road to Road just before the intersection.  For intersections between two One-Way Roads, it is necessary to click over the resultant 90-degree Road bend with the One-Way Road tool.  +-intersections and T-intersections between One-Way Roads and Roads, One-Way Roads, Avenues, and +-intersections (no T-intersections) with single-tile Road-based NWM networks (TLA-3, AVE-2, ARD-3, NRD-4) are available.
 +
* 7 new bridges by eggman121 have been added, including the first-ever NWM bridges for the RD-4 and RD-6 networks, plus a new RHW-4 bridge, and four RealRailway (RRW) bridges.
 +
* FLEX On-Slope Transitions for the Elevated Road, One-Way Road, and Avenue Viaducts have been improved to support tighter situations, where a network is directly below the elevated end of the transition.
 +
* Many Elevated RHW base network features now show preview textures.
 +
* An issue with High Speed Rail crossings over wider ground-level RHW networks has been addressed.
 +
* An issue preventing the proper override of the ramp interfaces on L1 RHW QuickChanges has been fixed.  Some clickaround may still be necessary to force the overrides to continue.
  
The latest NAM version includes all the previous versions features plus a "few" additional ones:
 
  
* Double-height Elevated Rail and Monorail [[puzzle piece]]s have been added.
 
* [[GLR]] bridge has been added.
 
* New GLR-in-Avenue puzzle pieces have been added, including Avenue Roundabout with GLR crossing.
 
* New Rail Viaduct puzzle pieces have been added.
 
* Diagonal Highway on-slope puzzle pieces have been added, and the shadow bug has been eliminated from both diagonal and orthogonal Highway on-slope puzzle pieces.
 
* All overpasses have been modified to eliminate the color shift of the network that crosses under another (both Maxis and custom overpasses).
 
* Elevated Rail to [[GLR]] transition has been improved visually.
 
* Double-decker puzzle pieces have been improved visually.
 
* Six new double-decker pieces.
 
* Elevated Rail and Monorail over Elevated Highway overpasses have been improved visually.
 
* Various other overpasses and puzzle pieces have been improved visually.
 
* Diagonal Highway shift by one tile is now possible.
 
* Smooth ground highway curve (45 deg) puzzle piece was added
 
* Oneway-Road arrow removal plugin has been updated.
 
* Custom Menu plugins have been added to reorder icons in Rail and Misc Transportation menu.
 
* A new set of Traffic Simulator (Traffic Plugin) files have been added, outdated Traffic Plugin files have been removed.
 
* A variety of [[RUL File|RUL]], texture and pathing errors have been fixed.
 
 
* NAM Controller contains RULs for
 
**updated [[RHW]] ([[Rural Highway Mod]])
 
**updated [[SAM]] ([[Street Addon Mod]])
 
**new [[HSRP]] ([[High Speed Rail Project]])
 
**plugins released separately
 
 
* New available [[Bridges]] Plugins:
 
**Dusktrooper Road Bridge
 
**Threestooges Covered Wooden Bridge
 
**jeronij Garabit Green Version (with full permission from Paulvmonfort ¡¡¡)
 
**jeronij Warzone concrete railroad bridge
 
 
==Previous Versions==
 
==Previous Versions==
  
 
Previous versions are completely unsupported - use at your own risk!
 
Previous versions are completely unsupported - use at your own risk!
 
+
<dpl>namespace=Plugin
[[Category:NAM]]
+
titlematch=NAM/%
 +
columns=3
 +
rowcolformat=width=100%
 +
</dpl>
 +
{{NAM}}

Latest revision as of 00:50, 10 August 2019

Network Addon Mod (NAM)
http://img152.imageshack.us/img152/1753/namzb0.jpg
Download Here
Download from LEX (PC)

Download from LEX (Mac)

General Information
Credits NAM Team
Support NAM Place at SC4Devotion
Languages English

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes.


This page is reserved for info on the latest version of the NAM plugin, not to be confused by the NAM page which hold information on the whole project, etcetera

Current Version Info

Network Addon Mod Version 34

  • The Tram-in-Avenue (TiA), Tram-in-Road (TiR), Tram-on-Road (ToR), and Tram-on-Street (ToS) dual networks are now partially draggable. To activate the dual networks, click the Elevated Rail tool over Avenue for TiA, the Elevated Rail tool over Road for TiR, the Rail tool for ToR, and the Elevated Rail tool on Street for ToS.
  • Elevated RealHighway (RHW) networks and draggable Elevated Road, One-Way Road, and Avenue Viaducts can now form overpasses over Tram-in-Avenue, Tram-in-Road, Tram-on-Road, and Tram-on-Street dual networks. Simply drag the crossing network up to the edge of the Tram Dual-Network to form a stub, and begin dragging from stub on the other side of the Tram Dual-Network to continue the network. Some support for networks besides RHWs and the Road Viaducts has also been added, using similar means.
  • RealHighway crossings over Network Widening Mod networks are now vastly more stable.
  • Multi-Radius Curves (MRCs) for the Road network have been added in draggable form, in four different radii (R1-R4).
  • Signalized intersections for One-Way Roads are now possible in the initial phase of the OWR Signalization and Turn Arrow Project (SITAP), complete with turn arrows before the intersection (NOTE: LHD functionality for this feature may still be limited). These signals cannot automatically appear, due to the game's handling of One-Way Road mechanics, but can be activated by transitioning from One-Way Road to Road just before the intersection. For intersections between two One-Way Roads, it is necessary to click over the resultant 90-degree Road bend with the One-Way Road tool. +-intersections and T-intersections between One-Way Roads and Roads, One-Way Roads, Avenues, and +-intersections (no T-intersections) with single-tile Road-based NWM networks (TLA-3, AVE-2, ARD-3, NRD-4) are available.
  • 7 new bridges by eggman121 have been added, including the first-ever NWM bridges for the RD-4 and RD-6 networks, plus a new RHW-4 bridge, and four RealRailway (RRW) bridges.
  • FLEX On-Slope Transitions for the Elevated Road, One-Way Road, and Avenue Viaducts have been improved to support tighter situations, where a network is directly below the elevated end of the transition.
  • Many Elevated RHW base network features now show preview textures.
  • An issue with High Speed Rail crossings over wider ground-level RHW networks has been addressed.
  • An issue preventing the proper override of the ramp interfaces on L1 RHW QuickChanges has been fixed. Some clickaround may still be necessary to force the overrides to continue.


Previous Versions

Previous versions are completely unsupported - use at your own risk!