Difference between revisions of "Street Addon Mod"
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− | {{ | + | {{infobox project |
+ | |logo= | ||
+ | |name=Street Addon Mod | ||
+ | |version=Beta 3.0 | ||
+ | |downloads= | ||
+ | <p>{{download|exchange=LEX|vers=PC|id=1594}}</p> | ||
+ | <p>{{download|exchange=LEX|vers=Mac|id=1595}}</p> | ||
+ | <p>{{download|exchange=STEX|vers=PC|id=19734}}</p> | ||
+ | |support=[http://sc4devotion.com/forums/index.php?topic=1617.0 Street Addon Mod - SC4D] | ||
+ | |credits={{member|jplumbley}} | ||
+ | |status= Released | ||
+ | }} | ||
− | [[image:SAMPicture.jpg|thumb|right| | + | [[image:SAMPicture.jpg|thumb|right|300px|A picture of one of the variations in use. Courtesy of Andreas.]] |
− | The | + | The '''Street Addon Mod''', usually abbreviated to '''SAM''', is a mod developed primarily by {{member|jplumbley}} and {{member|Diggis}} of the [[NAM Team]], which allows for multiple Street network texture sets to co-exist in a single city. New technology was found early 2007 which allowed the [[NAM]] Team to use a [[Puzzle Piece]] to create a starter for a new set of textures for the same network. The SAM takes advantage of this new technology to its greatest potential. |
+ | |||
+ | The initial Version 1 release of the SAM, containing 5 texture sets, was released on September 15, 2007, one of the few instances of a NAM Plugin being released separate of a NAM Core release. This expanded further with Version 2, which included 8 texture sets. The Version 3 release in April 2008 improved the mod's functionality and added diagonals to the SAM. After the Version 3 release, a thread was set up to solicit new texture sets for inclusion in a proposed Version 4 release, or to include in texture replacement mods. None of these sets has been completed as of this writing. {{member|dedgren}} also included some Wide Radius Curves for several of the SAM texture variants in the [[Rural Roads Plugin]], released in March 2009. In September 2017, an update by {{member|eggman121}}, released as part of NAM 36, added support for draggable Wide Radius Curves. In addition a new SAM set, IndustrieSAM created by {{member|Mgb204}}, designed to blend in better next to industrial zoning was added. | ||
'''Current Variations''' | '''Current Variations''' | ||
− | *SAM - 1 - Parking Lots by | + | *SAM - 1 - Parking Lots by {{member|Pegasus}} |
− | *SAM - 2 - Herringbone Streets by ardecila | + | *SAM - 2 - Herringbone Streets by {{member|ardecila}} |
− | *SAM - 3 - | + | *SAM - 3 - Dirt Roads by {{member|Pegasus}} |
− | *SAM - 4 - | + | *SAM - 4 - Gravel Streets by {{member|Pegasus}} |
− | *SAM - 5 - Dirt Roads by | + | *SAM - 5 - Dirt Roads by {{member|Trolca}} |
− | *SAM - 7 - | + | *SAM - 7 - Asphalt Streets by {{member|Heblem}} (formerly HabLeUrG) |
− | *SAM - 8 - | + | *SAM - 8 - Cobblestone Streets by {{member|xannepan}} |
− | *SAM - 9 - Brick Streets by JosefMayor and ScruffyDeluxe | + | *SAM - 9 - Brick Streets by {{member|JosefMayor}} and {{member|ScruffyDeluxe}} |
+ | *SAM - 10 - Japanese Streets by {{member|Moonlight}} | ||
+ | *SAM - 11 - IndustrieSAM by {{member|Mgb204}} | ||
+ | |||
+ | ==History of Releases== | ||
+ | |||
+ | *Version 1 (September 15, 2007) | ||
+ | *Version 2 (January 1, 2008) | ||
+ | *Version 3 (April 24, 2008) | ||
+ | *Rural Roads Plugin with SAM Wide Radius Curves (March 7, 2009) | ||
+ | *NAM 36 update: Supporting draggable Wide Radius Curves and addition of SAM11 (September, 2017) | ||
− | + | ==SAM Development Team & Contributors== | |
+ | ===Development=== | ||
+ | *{{member|Diggis}}-Texturing/Processing | ||
+ | *{{member|jplumbley}}-Override RULs | ||
+ | *{{member|memo}}-Diagonal SAM RULs | ||
+ | *{{member|Tarkus}}-Starter Pieces | ||
− | * | + | ===Original Texture Variations=== |
− | * | + | *{{member|ardecila}} |
− | * | + | *{{member|Heblem}} |
− | * | + | *{{member|JosefMayor}} |
− | * | + | *{{member|Pegasus}} |
+ | *{{member|ScruffyDeluxe}} | ||
+ | *{{member|xannepan}} | ||
− | |||
− | + | {{NAM}} | |
− | [ | + | [[Category:NAM/project]] |
Latest revision as of 00:44, 10 August 2019
|
The Street Addon Mod, usually abbreviated to SAM, is a mod developed primarily by jplumbley and Diggis of the NAM Team, which allows for multiple Street network texture sets to co-exist in a single city. New technology was found early 2007 which allowed the NAM Team to use a Puzzle Piece to create a starter for a new set of textures for the same network. The SAM takes advantage of this new technology to its greatest potential.
The initial Version 1 release of the SAM, containing 5 texture sets, was released on September 15, 2007, one of the few instances of a NAM Plugin being released separate of a NAM Core release. This expanded further with Version 2, which included 8 texture sets. The Version 3 release in April 2008 improved the mod's functionality and added diagonals to the SAM. After the Version 3 release, a thread was set up to solicit new texture sets for inclusion in a proposed Version 4 release, or to include in texture replacement mods. None of these sets has been completed as of this writing. dedgren also included some Wide Radius Curves for several of the SAM texture variants in the Rural Roads Plugin, released in March 2009. In September 2017, an update by eggman121, released as part of NAM 36, added support for draggable Wide Radius Curves. In addition a new SAM set, IndustrieSAM created by Mgb204, designed to blend in better next to industrial zoning was added.
Current Variations
- SAM - 1 - Parking Lots by Pegasus
- SAM - 2 - Herringbone Streets by ardecila
- SAM - 3 - Dirt Roads by Pegasus
- SAM - 4 - Gravel Streets by Pegasus
- SAM - 5 - Dirt Roads by Trolca
- SAM - 7 - Asphalt Streets by Heblem (formerly HabLeUrG)
- SAM - 8 - Cobblestone Streets by xannepan
- SAM - 9 - Brick Streets by JosefMayor and ScruffyDeluxe
- SAM - 10 - Japanese Streets by Moonlight
- SAM - 11 - IndustrieSAM by Mgb204
Contents
History of Releases
- Version 1 (September 15, 2007)
- Version 2 (January 1, 2008)
- Version 3 (April 24, 2008)
- Rural Roads Plugin with SAM Wide Radius Curves (March 7, 2009)
- NAM 36 update: Supporting draggable Wide Radius Curves and addition of SAM11 (September, 2017)
SAM Development Team & Contributors
Development
Original Texture Variations
|