Difference between revisions of "RealRailway"

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{{infobox project
 
{{infobox project
| logo = [[image:logoAsmall.jpg]]
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|logo = [[image:logoAsmall.jpg]]
| name = RealRailway <br>
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|name = RealRailway
| version = N/A
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|version = N/A
|link =  
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|no-link = yes
| support = [http://sc4devotion.com/forums/index.php?topic=15931.msg461742#msg461742 RRW Development/Support at SC4Devotion]
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|support = [http://sc4devotion.com/forums/index.php?topic=15931.msg461742#msg461742 RRW Development/Support at SC4Devotion]
| credits = See [[NAM Team]]
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|credits = See [[NAM Team]]
| status = Unreleased/In Development
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|status = Unreleased/In Development
 
}}
 
}}
 
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The '''RealRailway''' ('''RRW''') project is an effort being headed up by {{member|Swordmaster}} of the [[NAM Team]]. As per the project's FAQ, it is a modification that changes the appearance and adds functionality to the game's heavy rail systems, operating on a similar paradigm as the [[RealHighway]] and [[Project Symphony]] systems. The project stemmed from Swordmaster's attempts at redesigning and rescaling the Rail network in 2012, and, armed with further knowledge of the NAM's workings and extensive research into real-world rail systems, he began formulating the RRW. The project's development thread went public on June 15, [[2013]].
The '''RealRailway''' project is an effort being headed up by {{member|Swordmaster}} of the [[NAM Team]]. As per the project's FAQ, it is a modification that changes the appearance and adds functionality to the game's heavy rail systems, operating on a similar paradigm as the [[RealHighway]] and [[Project Symphony]] systems. The project stemmed from Swordmaster's attempts at redesigning and rescaling the Rail network in 2012, and, armed with further knowledge of the NAM's workings and extensive research into real-world rail systems, he began formulating the RRW. The project's development thread went public on June 15, [[2013]].
 
  
 
As it will incorporate new content, beyond just retexturing, and it deals with the Rail network, the previous [[Rail Addon Mod]] (RAM) project, which had been in and out of indefinite hiatuses, has become deprecated, in favor of focusing all railway efforts toward the RRW.
 
As it will incorporate new content, beyond just retexturing, and it deals with the Rail network, the previous [[Rail Addon Mod]] (RAM) project, which had been in and out of indefinite hiatuses, has become deprecated, in favor of focusing all railway efforts toward the RRW.
  
[http://www.sc4devotion.com/forums/index.php?topic=15931.0 Current Development Thread at SC4D]
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== Notes ==
 
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; See also
{{NAM}}
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* [[Railway Addon Mod]] (depreciated in favour of the RRW)
[[category:NAM/project]]
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{{NAM}}[[category:NAM/project]]
{{navbox/WORLD}}
 

Revision as of 11:36, 20 June 2013

RealRailway
LogoAsmall.jpg
General Information
Credits See NAM Team
Status Unreleased/In Development (N/A)
Project Threads RRW Development/Support at SC4Devotion
Language English

The RealRailway (RRW) project is an effort being headed up by Swordmaster of the NAM Team. As per the project's FAQ, it is a modification that changes the appearance and adds functionality to the game's heavy rail systems, operating on a similar paradigm as the RealHighway and Project Symphony systems. The project stemmed from Swordmaster's attempts at redesigning and rescaling the Rail network in 2012, and, armed with further knowledge of the NAM's workings and extensive research into real-world rail systems, he began formulating the RRW. The project's development thread went public on June 15, 2013.

As it will incorporate new content, beyond just retexturing, and it deals with the Rail network, the previous Rail Addon Mod (RAM) project, which had been in and out of indefinite hiatuses, has become deprecated, in favor of focusing all railway efforts toward the RRW.

Notes

See also