Difference between revisions of "RealRailway"

From SC4D Encyclopaedia
Jump to navigation Jump to search
sc4e>JoeST
m (notes)
sc4e>Tarkus
(Updated to indicate released status)
Line 6: Line 6:
 
|support = [http://sc4devotion.com/forums/index.php?topic=15931.msg461742#msg461742 RRW Development/Support at SC4Devotion]
 
|support = [http://sc4devotion.com/forums/index.php?topic=15931.msg461742#msg461742 RRW Development/Support at SC4Devotion]
 
|credits = See [[NAM Team]]
 
|credits = See [[NAM Team]]
|status = Unreleased/In Development
+
|status = Released (Early Stage of Development)
 
}}
 
}}
The '''RealRailway''' ('''RRW''') project is an effort being headed up by {{member|Swordmaster}} of the [[NAM Team]]. As per the project's FAQ, it is a modification that changes the appearance and adds functionality to the game's heavy rail systems, operating on a similar paradigm as the [[RealHighway]] and [[Project Symphony]] systems. The project stemmed from Swordmaster's attempts at redesigning and rescaling the Rail network in 2012, and, armed with further knowledge of the NAM's workings and extensive research into real-world rail systems, he began formulating the RRW. The project's development thread went public on June 15, [[2013]].
+
The '''RealRailway''' ('''RRW''') project is an effort headed up by {{member|Swordmaster}} of the [[NAM Team]]. As per the project's FAQ, it is a modification that changes the appearance and adds functionality to the game's heavy rail systems, operating on a similar paradigm as the [[RealHighway]] and [[Project Symphony]] systems. The project stemmed from Swordmaster's attempts at redesigning and rescaling the Rail network in 2012, and, armed with further knowledge of the NAM's workings and extensive research into real-world rail systems, he began formulating the RRW. The project's development thread went public on June 15, [[2013]].
  
As it will incorporate new content, beyond just retexturing, and it deals with the Rail network, the previous [[Rail Addon Mod]] (RAM) project, which had been in and out of indefinite hiatuses, has become deprecated, in favor of focusing all railway efforts toward the RRW.
+
As it incorporates new content, beyond just retexturing, and it deals with the Rail network, the previous [[Rail Addon Mod]] (RAM) project, which had been in and out of indefinite hiatuses, has become deprecated, in favor of focusing all railway efforts toward the RRW.
 +
 
 +
The initial RRW offerings were made public as part of the NAM 32 release in January [[2014]], in an early stage of development.
  
 
== Notes ==
 
== Notes ==

Revision as of 00:44, 23 May 2014

RealRailway
LogoAsmall.jpg
General Information
Credits See NAM Team
Status Released (Early Stage of Development) (N/A)
Project Threads RRW Development/Support at SC4Devotion
Language English

The RealRailway (RRW) project is an effort headed up by Swordmaster of the NAM Team. As per the project's FAQ, it is a modification that changes the appearance and adds functionality to the game's heavy rail systems, operating on a similar paradigm as the RealHighway and Project Symphony systems. The project stemmed from Swordmaster's attempts at redesigning and rescaling the Rail network in 2012, and, armed with further knowledge of the NAM's workings and extensive research into real-world rail systems, he began formulating the RRW. The project's development thread went public on June 15, 2013.

As it incorporates new content, beyond just retexturing, and it deals with the Rail network, the previous Rail Addon Mod (RAM) project, which had been in and out of indefinite hiatuses, has become deprecated, in favor of focusing all railway efforts toward the RRW.

The initial RRW offerings were made public as part of the NAM 32 release in January 2014, in an early stage of development.

Notes

See also