Difference between revisions of "High Speed Rail Project"
sc4e>Tarkus (Slight update to current project status. Still working to make the tone match other NAM project articles.) |
sc4e>Tarkus (Slight update to current project status. Still working to make the tone match other NAM project articles.) |
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Revision as of 00:12, 23 May 2014
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For details about the current release see HSRP Plugin
The High Speed Rail Project, or HSRP, is a plugin of the NAM. As the name states, it is designed to emulate real-world high-speed rail networks, such as those seen in Europe, and uses override network technology to extend the Monorail network. Since the switch to the Monolithic NAM paradigm with the release of NAM 31.0 in March 2013, HSRP has been included in the NAM, as an option in the installer. As of 2014, the High Speed Rail Project has been inactive for several years, and there are presently no plans to add further functionality to it.
The new HSRP uses starter piece technology to add two new model variations to the game, HSR (elevated High Speed Rail) and GHSR (Ground High Speed Rail), this means that monorail is left alone and can coexist along side HSRP, which was not possible in earlier versions of the HSRP by 3ddz.
Since release of the new HSRP one bug has been reported several times, and is a major graphical bug. Some lots change building/prop textures on certain zooms to a section of HSR track. This fault lies with conflicting textures. A fix is ready to be released, and will be in the next NAM.
Currently the HSRP is on hold and no development is currently being made due to other projects (namely STR). Future updates include cateneries, making as many puzzle pieces as possible draggable, track previews, and better models.
- Warrior leads the HSRP,
- MIncroabl was responsible for adding pylons into the monorail network again,
- Smoncrie for fixing the HSR pylons
- Ebina for going through all the paths and making a LHD version.
Other members have helped out with the Project as well. Including Andreas who took the jumbled up development files and made them releasable, and Prince Of Sims who helped with modelling. Also Dragonshardz helped with testing the HSRP (before Warrior was a NAM Team Member and a while afterwards?)
History
The HSRP concept was orginally thought of by Murakumon, and the first post was made on the 24th February 2006. The first concept picture was an elevated highway with rail textures applied and and cateneries every tile. This first release of the HSRP was not part of the NAM and Monorail RUL files were included in the release however as nobody else had modified the monorail not many conflicts, if any, arose. The first beta (the only release that replaced monorail) was released in July 2006.
See also
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