Difference between revisions of "Eyler Refining"

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{{Infobox grow2
 
{{Infobox grow2
|img = {{{image1|{{{img|[[Image:EylerRefining.png|259px]]}}}}}}
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|img = {{{image1|{{{img|[[Image:EylerRefining.png|291px]]}}}}}}
 
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[[Category:Maxis RCI]]
 
[[Category:Maxis RCI]]
 
[[Category:I-D Growables/Anchors]]
 
[[Category:I-D Growables/Anchors]]
[[Category:Buildings Rebalanced in the CAM]]
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[[Category:Buildings Rebalanced in the CAM|I-D Eyler]]

Latest revision as of 02:29, 10 August 2019

Lot Stats
EylerRefining.png
General Information
Creator Author: Maxis
Lot Size 2x2, 2x3, 3x2, 3x3
Tileset Anchor
Stage Vanilla:
2 (All)
CAM:
2 (3x3)
3 (2x3, 3x2)
4 (2x2)
Wealth Level I§§
Density
MD-I.png
All
HD-I.png
All
Occupants (§) 18 (CAM: 73)
Bulldoze Cost §90
Construction 9 days
Flammability 75
Fire Stage 3
Power Cons. 10 MWh
Water Cons. 18 Gallons
Air Pol. 5 over 13 tiles
Water Pol. 5 over 16 tiles
Garbage Pol. 4 over 0 tiles

Eyler Refining is a Dirty Industrial Anchor Lot that grows on Medium and High density Industrial Zones[1].

Anchor Lots are the first building grown by SimCity 4's Industrial Zones, designed to provide both a destination and spawn point for the game's traffic simulation. Due to this, they are the only Industrial buildings that require direct Transit Network access. Machinery Lots and Outbuildings are grown adjacent or near to the Anchor lot to expand the Anchor Lot's capabilities, as well as to allow industrial growth away from Transit Networks.

Colossus Addon Mod

When the Colossus Addon Mod is installed, the 2x3 and 3x2 lot variants are changed to Stage 3, the 2x2 lot variant is increased to Stage 4 and the number of jobs is increased to 73. It is otherwise unchanged.

References

  1. Examplar: ID30x30_1DirtyAnchor5_07DE