Difference between revisions of "The Living Mall (DLC)"

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==Trivia==
 
==Trivia==
 
The way '''The Living Mall''' was made by Maxis is different to most of the other landmarks in that its daytime renders take advantage of embedded Alphas, something common to [[BAT]] models, however it doesn't utilise dedicated nighttime renders, instead using the Shade then Overlay method used by all Maxis buildings. It shares this trait with [[63 Building (DLC)|63 Building]] and [[Sungrye-Mun (DLC)|Sungrye-Mun]].
 
The way '''The Living Mall''' was made by Maxis is different to most of the other landmarks in that its daytime renders take advantage of embedded Alphas, something common to [[BAT]] models, however it doesn't utilise dedicated nighttime renders, instead using the Shade then Overlay method used by all Maxis buildings. It shares this trait with [[63 Building (DLC)|63 Building]] and [[Sungrye-Mun (DLC)|Sungrye-Mun]].
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The Living Mall also features in-render semi-transparency, allowing objects to appear behind the model. This is the only Maxis object known to have this.
  
 
{{Template:Navbox/Civic}}
 
{{Template:Navbox/Civic}}

Revision as of 19:26, 6 September 2013

v  d  e
Lot Stats
Department
Landmark
Lot Size 6x6
Plop Cost §55,000
Monthly Cost §110
Bulldoze Cost §4,950
Landmark Effect 90 over 40 tiles
Mayor Rating Effect 5 over 256 tiles
Fire Stage 5
Flammability 35
Power Consumed 800 MWh/Month
Water Consumed 850 m3/Month
Air Pollution 10 over 4 tiles
Water Pollution 12 over 5 tiles
Garbage Pollution 11 over 0 tiles
Ploppable Lot
The Living Mall.png
Download Here
Plugin Pack 002
General Information
Credits Author: Maxis

The Living Mall is a downloadable Landmark Building for SimCity 4 Rush Hour/Deluxe, released as the Plugin Pack 002 free Downloadable Content.

It provides no services aside from a Landmark Effect and Mayor Rating boost.

It is a recreation of Core Pacific City in Taipei, Taiwan as it appeared in 2003.

Trivia

The way The Living Mall was made by Maxis is different to most of the other landmarks in that its daytime renders take advantage of embedded Alphas, something common to BAT models, however it doesn't utilise dedicated nighttime renders, instead using the Shade then Overlay method used by all Maxis buildings. It shares this trait with 63 Building and Sungrye-Mun.

The Living Mall also features in-render semi-transparency, allowing objects to appear behind the model. This is the only Maxis object known to have this.