The Living Mall (DLC)
|Landmark Effect||90 over 40 tiles|
|Mayor Rating Effect||5 over 256 tiles|
|Power Consumed||800 MWh/Month|
|Water Consumed||850 m3/Month|
|Air Pollution||10 over 4 tiles|
|Water Pollution||12 over 5 tiles|
|Garbage Pollution||11 over 0 tiles|
|Plugin Pack 002|
It provides no services aside from a Landmark Effect and Mayor Rating boost.
The News Ticker fluff entry created on its placement is "Core Pacific City Living Mall Has A Life Of Its Own". Due to a commenting error in the original LUA file, it may or may not appear in gameplay.
The way The Living Mall was made by Maxis is different to most of the other landmarks in that its daytime renders take advantage of embedded Alphas, something common to BAT models, however it doesn't utilise dedicated nighttime renders, instead using the Shade then Overlay method used by all Maxis buildings. It shares this trait with 63 Building, Sungrye-Mun and Kunjungjon.
The Living Mall also features in-render semi-transparency, allowing objects to appear behind the model. It is utilised on the high awning seen in the above image. This is the only Maxis object known to have this.