Difference between revisions of "The Living Mall (DLC)"
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The way '''The Living Mall''' was made by Maxis is different to most of the other landmarks in that its daytime renders take advantage of embedded Alphas, something common to [[BAT]] models, however it doesn't utilise dedicated nighttime renders, instead using the Shade then Overlay method used by all Maxis buildings. It shares this trait with [[63 Building (DLC)|63 Building]] and [[Sungrye-Mun (DLC)|Sungrye-Mun]]. | The way '''The Living Mall''' was made by Maxis is different to most of the other landmarks in that its daytime renders take advantage of embedded Alphas, something common to [[BAT]] models, however it doesn't utilise dedicated nighttime renders, instead using the Shade then Overlay method used by all Maxis buildings. It shares this trait with [[63 Building (DLC)|63 Building]] and [[Sungrye-Mun (DLC)|Sungrye-Mun]]. | ||
− | The Living Mall also features in-render semi-transparency, allowing objects to appear behind the model. This is the only Maxis object known to have this. | + | The Living Mall also features in-render semi-transparency, allowing objects to appear behind the model. It is utilised on the high awning seen in the above image. This is the only Maxis object known to have this. |
{{Template:Navbox/Civic}} | {{Template:Navbox/Civic}} |
Revision as of 19:28, 6 September 2013
Lot Stats
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Department
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Landmark |
Lot Size | 6x6 |
Plop Cost | §55,000 |
Monthly Cost | §110 |
Bulldoze Cost | §4,950 |
Landmark Effect | 90 over 40 tiles |
Mayor Rating Effect | 5 over 256 tiles |
Fire Stage | 5 |
Flammability | 35 |
Power Consumed | 800 MWh/Month |
Water Consumed | 850 m3/Month |
Air Pollution | 10 over 4 tiles |
Water Pollution | 12 over 5 tiles |
Garbage Pollution | 11 over 0 tiles |
Ploppable Lot | |
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Download Here | |
Plugin Pack 002 | |
General Information | |
Credits | Author: Maxis
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The Living Mall is a downloadable Landmark Building for SimCity 4 Rush Hour/Deluxe, released as the Plugin Pack 002 free Downloadable Content.
It provides no services aside from a Landmark Effect and Mayor Rating boost.
It is a recreation of Core Pacific City in Taipei, Taiwan as it appeared in 2003.
Trivia
The way The Living Mall was made by Maxis is different to most of the other landmarks in that its daytime renders take advantage of embedded Alphas, something common to BAT models, however it doesn't utilise dedicated nighttime renders, instead using the Shade then Overlay method used by all Maxis buildings. It shares this trait with 63 Building and Sungrye-Mun.
The Living Mall also features in-render semi-transparency, allowing objects to appear behind the model. It is utilised on the high awning seen in the above image. This is the only Maxis object known to have this.