Difference between revisions of "Fire Department Landing Strip"
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Revision as of 14:04, 9 August 2019
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Lot Stats
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Department
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Lot Size | 4x15 |
Plop Cost | §800 |
Monthly Cost | §275 |
Bulldoze Cost | §50 |
Fire Coverage Radius | 685 Tiles |
Dispatchable Fire Engines | 2 |
Dispatchable Fire Planes | 1 |
Fire Stage | 3 |
Flammability | 39 |
Power Consumed | 3 MWh/Month |
Water Consumed | 25 m3/Month |
Power Produced | 1 MWh/Month |
Air Pollution | 1 over 2 tiles |
Water Pollution | 1 over 3 tiles |
Garbage Pollution | 6 over 0 tiles |
UDI Vehicles Unlocked | Fire Plane Fire Engine |
Ploppable Lot | |
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Download Here | |
N/A | |
General Information | |
Credits | Author: Maxis
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The Fire Department Landing Strip is a Civic Building that provides Fire Protection for your Sims.
Fire Stations reduce Flammability by a variable amount dependent on their funding over a variable radius which can be adjusted using the Vehicle Funding slider in the building's Query Panel.
The Fire Department Landing Strip is the most expensive and effective Firefighting solution in SimCity 4 Rush Hour/Deluxe (It was not in the Base Game), with an increased monthly cost, a stronger Fire-deterring effect and a Fire Plane capable of dumping water on fires from above that may not be readily accessible by Fire Engines. However, its very large lot size makes it almost useless in highly populated cities.
It is positioned above the Small Fire Station and below the Fire Department Landing Strip in Fire-fighting power and facilities. The Small Fire Station is a direct downgrade and the Fire Department Landing Strip somewhat of a sidegrade.
Unlock Requirements
Gameplay
All Difficulties
- Combined Residential, Commercial and Industrial Population in excess of 31,000 Sims
U Drive It Missions
Any combination of the following must be completed three times. Eg: Sim-Created, Player-Created, Player-Created.
- Fire Engine Mission: Response to Simulator-Created Fire (Fire!)
- Fire Engine Mission: Response to Player-Created Fire (Fire!)
Bugs
The Fire Plane has a tendency to, once dispatched, go on patrol and never land at the landing strip again. Manually landing it in U Drive It mode can fix the problem, however the plane may take off again immediately after. Expanding the landing zone using another airport or a modular airport pack like the RMIP can counteract the AI's inaccuracy and improve taking and landing reliability.
The very limited height attainable by the Fire Plane and limited manoeuvrability means piloting it in a building with many skyscrapers can be reduced to a game of pinball, with the plane repeatedly bouncing off the buildings.
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