Difference between revisions of "Small City Hall"

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|author = Maxis
 
|author = Maxis
 
|size = 3x4
 
|size = 3x4
|type = Government Building
+
|type = {{Infobox plop/Government}}
 
|plop-cost = 17,000
 
|plop-cost = 17,000
 +
|jobs = 30 R§§
 
|monthly-cost = 280
 
|monthly-cost = 280
 
|bulldoze-cost = 2,700
 
|bulldoze-cost = 2,700
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|garbage-spr = 0
 
|garbage-spr = 0
 
|support =  
 
|support =  
 +
|goofy-stat = Civil Servant Exam Score
 
|credits = ''
 
|credits = ''
 
}}
 
}}
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The '''Small City Hall''' is usually considered to be the marker for when your city reaches a medium-level population and upgraded to the [[Medium City Hall (Unimplemented)|Medium City Hall]] when your city's population increased to a certain point.
 
The '''Small City Hall''' is usually considered to be the marker for when your city reaches a medium-level population and upgraded to the [[Medium City Hall (Unimplemented)|Medium City Hall]] when your city's population increased to a certain point.
 +
 +
The News Ticker fluff entry created on its placement is "Justice Served Up Piping Hot At New Courthouse".
  
 
== Unlock Requirements ==
 
== Unlock Requirements ==
 
=== All Difficulties ===
 
=== All Difficulties ===
* Population above 15,500 Sims
+
* '''Combined Population''' in excess of '''12,500 Sims'''
* Mayor Rating above 40
+
* '''Mayor Rating''' above '''20'''
 +
====With MrTruesage's Fix ====
 +
* '''Combined Population''' in excess of '''15,500 Sims'''
 +
* '''Mayor Rating''' above '''40'''
  
 
== Bugs ==
 
== Bugs ==
Only the Small City Hall was ever given a lot and reward script by Maxis. The Medium and Large city halls are both functionally complete. It appears that it was originally intended to automatically upgrade in the way that Airports and Seaports can. MrTrusage fixed this by implementing them as three separate lots at Simtropolis.
+
Only the Small City Hall was ever given a reward script by Maxis. The Medium and Large city halls are both functionally complete. It appears that it was originally intended to automatically upgrade in the way that Airports and Seaports can. MrTruesage fixed this by implementing them as three separate lots at Simtropolis.
  
 
With custom props installed, a single badly-made tree on the lot can become any of of the custom props installed. This bug was fixed by Andreas Roth at Simtropolis.
 
With custom props installed, a single badly-made tree on the lot can become any of of the custom props installed. This bug was fixed by Andreas Roth at Simtropolis.
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[[Category:Reward Civic Buildings]]
 
[[Category:Reward Civic Buildings]]
[[Category:Landmark Buildings]]
+
[[Category:Government Buildings]]

Latest revision as of 06:39, 14 September 2022

v  d  e
Lot Stats
Department
Lot Size 3x4
Plop Cost §17,000
Monthly Cost §280
Bulldoze Cost §2,700
Jobs 30 R§§
Landmark Effect 50 over 22 tiles
Fire Stage 3
Flammability 30
Power Consumed 25 MWh/Month
Water Consumed 60 m3/Month
Air Pollution 1 over 2 tiles
Water Pollution 1 over 3 tiles
Garbage Pollution 10 over 0 tiles
"Goofy Stat" Civil Servant Exam Score
Ploppable Lot
Small City Hall.png
Download Here
Mr Trusage's All 3 City Halls Reward Fix

Andreas Roth's City Hall Fix

General Information
Credits Author: Maxis

The Small City Hall is a Civic Building that provides a Landmark Effect and some Civil jobs to your Sims.

Government Buildings are markers of your city-building prowess and usually supply Civil Service jobs and a Landmark Effect.

The Small City Hall is usually considered to be the marker for when your city reaches a medium-level population and upgraded to the Medium City Hall when your city's population increased to a certain point.

The News Ticker fluff entry created on its placement is "Justice Served Up Piping Hot At New Courthouse".

Unlock Requirements

All Difficulties

  • Combined Population in excess of 12,500 Sims
  • Mayor Rating above 20

With MrTruesage's Fix

  • Combined Population in excess of 15,500 Sims
  • Mayor Rating above 40

Bugs

Only the Small City Hall was ever given a reward script by Maxis. The Medium and Large city halls are both functionally complete. It appears that it was originally intended to automatically upgrade in the way that Airports and Seaports can. MrTruesage fixed this by implementing them as three separate lots at Simtropolis.

With custom props installed, a single badly-made tree on the lot can become any of of the custom props installed. This bug was fixed by Andreas Roth at Simtropolis.

Links for both fixes can be found in the Infobox.