Difference between revisions of "Large City Hall (Unimplemented)"
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== Unlock Requirements == | == Unlock Requirements == | ||
=== All Difficulties === | === All Difficulties === | ||
− | * With MrTrusage's Fix | + | * With MrTrusage's Fix |
− | ** Population | + | ** '''Combined Population''' in excess of '''62,000 Sims''' |
− | ** Mayor Rating above 50 | + | ** '''Mayor Rating''' above '''50''' |
+ | |||
== Bugs == | == Bugs == |
Revision as of 00:03, 26 April 2022
Lot Stats
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Department
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Lot Size | 3x4 |
Plop Cost | §67,000 |
Monthly Cost | §470 |
Bulldoze Cost | §6,030 |
Landmark Effect | 70 over 26 tiles |
Fire Stage | 4 |
Flammability | 36 |
Power Consumed | 55 MWh/Month |
Water Consumed | 100 m3/Month |
Air Pollution | 1 over 2 tiles |
Water Pollution | 1 over 3 tiles |
Garbage Pollution | 16 over 0 tiles |
Ploppable Lot | |
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Download Here | |
Mr Trusage's All 3 City Halls Reward Fix | |
General Information | |
Credits | Author: Maxis
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The Large City Hall is a Civic Building that provides a Landmark Effect and some Civil jobs to your Sims.
Government Buildings are markers of your city-building prowess and usually supply Civil Service jobs and a Landmark Effect.
The Large City Hall was probably intended to be an automatic direct upgrade of the Medium City Hall at an arbitrary population point.
Unlock Requirements
All Difficulties
- With MrTrusage's Fix
- Combined Population in excess of 62,000 Sims
- Mayor Rating above 50
Bugs
Only the Small City Hall was ever given a lot and reward script by Maxis. The Medium and Large city halls are both functionally complete. It appears that it was originally intended to automatically upgrade in the way that Airports and Seaports can. MrTrusage fixed this by implementing them as three separate lots at Simtropolis.
With custom props installed, a single badly-made tree on the lot can become any of of the custom props installed. This bug was fixed by Andreas Roth at Simtropolis.
Links for both fixes can be found in the Infobox.
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