Difference between revisions of "Medium City Hall (Unimplemented)"
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Revision as of 14:09, 9 August 2019
Lot Stats
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Department
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Lot Size | 3x4 |
Plop Cost | §62,000 |
Monthly Cost | §360 |
Bulldoze Cost | §5,580 |
Landmark Effect | 60 over 24 tiles |
Fire Stage | 4 |
Flammability | 33 |
Power Consumed | 38 MWh/Month |
Water Consumed | 75 m3/Month |
Air Pollution | 2 over 2 tiles |
Water Pollution | 1 over 3 tiles |
Garbage Pollution | 13 over 0 tiles |
Ploppable Lot | |
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Download Here | |
Mr Trusage's All 3 City Halls Reward Fix | |
General Information | |
Credits | Author: Maxis
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The Medium City Hall is a Civic Building that provides a Landmark Effect and some Civil jobs to your Sims.
Government Buildings are markers of your city-building prowess and usually supply Civil Service jobs and a Landmark Effect.
The Medium City Hall was probably intended to be an automatic direct upgrade of the Small City Hall at an arbitrary population point and upgraded to the Large City Hall itself at another arbitrary point.
Unlock Requirements
All Difficulties
- With MrTrusage's Fix
- Population above 31,000 Sims
- Mayor Rating above 45
Bugs
Only the Small City Hall was ever given a reward script by Maxis. The Medium and Large city halls are both functionally complete. It appears that it was originally intended to automatically upgrade in the way that Airports and Seaports can. MrTrusage fixed this by implementing them as three separate lots at Simtropolis.
With custom props installed, a single badly-made tree on the lot can become any of of the custom props installed. This bug was fixed by Andreas Roth at Simtropolis.
Links for both fixes can be found in the Infobox.
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