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This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article. | This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article. | ||
− | [[Category: | + | [[Category:The Community]] |
==Acronyms with SC4 Encyclopaedia Articles== | ==Acronyms with SC4 Encyclopaedia Articles== | ||
Line 10: | Line 11: | ||
===Other=== | ===Other=== | ||
*[[3RR]]: Three Rivers Region. | *[[3RR]]: Three Rivers Region. | ||
+ | *[[6U]]: 6underground | ||
===A=== | ===A=== | ||
+ | *[[AFDES]]: Alliance of Fuel Developing and Exporting States | ||
*[[ANT]]: Additional Network Tool. | *[[ANT]]: Additional Network Tool. | ||
*[[Network Widening Mod|ARD]]: Asymmetrical Road | *[[Network Widening Mod|ARD]]: Asymmetrical Road | ||
*[[Plugin:ATL|ATL]]: Avenue Turning Lane Mod. | *[[Plugin:ATL|ATL]]: Avenue Turning Lane Mod. | ||
*[[Former_Teams#Around_the_Roses|ATR]]: Around the Roses (Former BAT Team). | *[[Former_Teams#Around_the_Roses|ATR]]: Around the Roses (Former BAT Team). | ||
− | *[[Automata]]: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft. | + | *[[Automata]]: Any type of vehicle or pedestrian/animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, pedestrians/animals, land vehicles, and watercraft. |
+ | *[[AVE]]: Avenue. | ||
===B=== | ===B=== | ||
Line 22: | Line 26: | ||
*[[BAT]]: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program. | *[[BAT]]: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program. | ||
*[[Plugin:BBD|BBD]]: Boston Big Dig. | *[[Plugin:BBD|BBD]]: Boston Big Dig. | ||
− | *[[BLaM]]: BATters, Lotters, and Modders Team. | + | *[[BLaM]]: BATters, Lotters, and Modders Team, defunct. |
*[[BSC/houses#BLS|BLS]]: Barby Lot Studio | *[[BSC/houses#BLS|BLS]]: Barby Lot Studio | ||
*[[BSC/houses#BRT|BMD]]: {{member|BarbyW}}, {{member|MickeBear}}, {{member|D66}} | *[[BSC/houses#BRT|BMD]]: {{member|BarbyW}}, {{member|MickeBear}}, {{member|D66}} | ||
Line 30: | Line 34: | ||
*[[Former_Teams#Barry_Sanders_Project|BSP]]: Barry Sanders Project (Former BAT Team). | *[[Former_Teams#Barry_Sanders_Project|BSP]]: Barry Sanders Project (Former BAT Team). | ||
*[[BTE]]: [[BSC]] Tracking Enabled. | *[[BTE]]: [[BSC]] Tracking Enabled. | ||
+ | *[[BTM]]: [[Bullet Train Mod]]. | ||
===C=== | ===C=== | ||
− | *{{member|Callagrafx|CAL}} | + | *{{member|Callagrafx|CAL}} [[BSC]] BATer and [[LEX]] moderator. |
− | *[[CAM]]: Colossus Add-on Mod | + | *[[CAM]]: Colossus Add-on Mod, a mod affecting the [[RCI]] simulation and adding new growth stages to the game. ([[Plugin:CAM]]) |
− | *{{member|Cerulean|CARCH}}: Cerulean Architecture and Design | + | *{{member|Cerulean|CARCH}}: Cerulean Architecture and Design. |
*{{member|CasperVg|CAS}}: CasperVg's Lots | *{{member|CasperVg|CAS}}: CasperVg's Lots | ||
− | |||
*[[CDK]]: Coastal Development Kit | *[[CDK]]: Coastal Development Kit | ||
*[[CML]]: Custom Member Label. | *[[CML]]: Custom Member Label. | ||
− | *{{member|Citynut|CNUT}}: | + | *{{member|Citynut|CNUT}} BSC BATer |
− | *{{member|c.p}}: Cyclepuppy | + | *[[COFR]]: [[Confederacy of Free Regions]], A SC4 Union |
+ | *{{member|c.p}}: Cyclepuppy a propmaker and terrain modder. (also known as Cycledogg or c.p.) | ||
+ | *[[CSG]]: {{member|CSGdesign}} and his site, [[CSGforums]]. | ||
*[[CSK]]: Channel Stream Kit | *[[CSK]]: Channel Stream Kit | ||
*{{member|Colyn|CSX}}: Colyn Serfontein Expanded. | *{{member|Colyn|CSX}}: Colyn Serfontein Expanded. | ||
Line 52: | Line 58: | ||
*{{member|Deadwoods|DAE}}: Deadwoods. | *{{member|Deadwoods|DAE}}: Deadwoods. | ||
*[[Dependency]]: Any object that a lot needs to work correctly. | *[[Dependency]]: Any object that a lot needs to work correctly. | ||
+ | *[[DIP]]: Distilled Intersection Path. | ||
*{{member|DuskTrooper|DT}}: DuskTrooper. | *{{member|DuskTrooper|DT}}: DuskTrooper. | ||
+ | *{{member|Deathtopumpkins|DTP}}: Deathtopumpkins. | ||
===E=== | ===E=== | ||
Line 59: | Line 67: | ||
===F=== | ===F=== | ||
− | *[[ | + | *[[FA]]: Fractional Angle, a type of [[NAM]] piece [[People:dedgren|David (dedgren)]]. Consists (currently) of the [[FAR]] for Roads, [[FAA]] for Avenues, [[FARR]] for Railroads, and FARHW for RealHighways. |
+ | *[[FAA]]: Fractional Angle Avenue. | ||
+ | *[[FAR]]: Fractional Angle Road. Part of the [[FA]]. | ||
+ | *[[FARR]]: Fractional Angle Railroad | ||
+ | *[[FARHW]]: Fractional Angle RealHighway. | ||
===G=== | ===G=== | ||
− | *{{member|GrampaAl|GA}} founder of [[BSC]] | + | *{{member|GrampaAl|GA}}: GrampaAl, a founder of [[BSC]] |
− | *{{member|Gary_Reggae|GAZ}} (BATter). | + | *{{member|Gary_Reggae|GAZ}}: Gary Raggae (BATter). |
− | *{{member|Gascooker|GC}} | + | *{{member|Gascooker|GC}}: Gascooker ([[BSC]] Batter) |
+ | *[[HSR|GHSR]]: Ground High Speed Rail | ||
*[[GLR]]: Ground Light Rail. | *[[GLR]]: Ground Light Rail. | ||
*[[GMax]]: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4. | *[[GMax]]: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4. | ||
− | *[[ | + | *[[GRV]]: Grand River Valley |
+ | *[[GRV II]]: Grand River Valley II | ||
*[[Growable]]: A lot that grows when zoned in-game. | *[[Growable]]: A lot that grows when zoned in-game. | ||
− | *[[GTR]]: The [[Greater Terran Region]] | + | *[[GTR]]: The [[Greater Terran Region]], a CJ/MD by {{member|Haljackey}} |
*GUI: Graphical User Interface | *GUI: Graphical User Interface | ||
===H=== | ===H=== | ||
+ | *[[HD]]: "High Definition", a term used to refer to textures or props that have a higher than standard resolution. | ||
+ | *[[HDR]]: Half Diagonal Road. Part of the [[FA|Fractional Angle Project]]. | ||
*[[HKABT]]: Hong Kong / Asia BAT Team. | *[[HKABT]]: Hong Kong / Asia BAT Team. | ||
− | *[[HSRP]]:High Speed Rail Project ( | + | *[[HSRP]]:High Speed Rail Project (Also known as HSR) |
===I=== | ===I=== | ||
*[[IDK]]: Item Description Key. | *[[IDK]]: Item Description Key. | ||
*[[IID]]: Instance ID. | *[[IID]]: Instance ID. | ||
− | *[[ITC]]: Team founded by [[People:Yoshi|Yoshi (Ian)]], [[People:Travis|Travis]] and [[People:CasperVg|CasperVg]] | + | *[[ITC]]: Team founded by [[People:Yoshi|Yoshi (Ian)]], [[People:Travis|Travis]] and [[People:CasperVg|CasperVg]]. Later stood for International Team of Creators (former team). |
− | *[[ILive Reader]]: Tool created by ILive for editing SimCity 4 files. | + | *[[Reader|ILive Reader]]: Tool created by {{People|ILive}} for editing SimCity 4 files. |
*[[Former_Teams#InSuns_Architecture_Team|ISAT]]: InSims Architecture Team (former BAT team). | *[[Former_Teams#InSuns_Architecture_Team|ISAT]]: InSims Architecture Team (former BAT team). | ||
*{{member|IllTonkso|ITS}}: Ill Tonkso. | *{{member|IllTonkso|ITS}}: Ill Tonkso. | ||
Line 99: | Line 115: | ||
===M=== | ===M=== | ||
+ | *[[MAVE]]: Medianless Avenue. See Road, Network Widening Mod. | ||
*[[MD]]: Mayor Diary. (another name for City Journal) | *[[MD]]: Mayor Diary. (another name for City Journal) | ||
*[[MIS]]: Modular Interchange System. | *[[MIS]]: Modular Interchange System. | ||
Line 118: | Line 135: | ||
===O=== | ===O=== | ||
*Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon. | *Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon. | ||
− | *[[OG]]: Occupant Group. | + | *[[OG]]: Occupant Group.an |
+ | *[[Override Network]]: A draggable transit item, which uses a [[starter piece]] and [[RUL]] overrides to act upon a default game network, causing it to take on new properties and/or behaviors. | ||
*[[OWR]]: One Way Road. | *[[OWR]]: One Way Road. | ||
− | * | + | *{{plugin|OWW}}: Old Wooden Waterfront |
===P=== | ===P=== | ||
+ | *[[PAM]]: Persistent Automata Mod, an automata controller file package developed by {{member|Jeiman2008}} | ||
*[[Pathfinding]]: The process by which automata find the shortest route to their destination. | *[[Pathfinding]]: The process by which automata find the shortest route to their destination. | ||
*[[Pathing]]: The creation of paths for automata on transit-enabled lots. | *[[Pathing]]: The creation of paths for automata on transit-enabled lots. | ||
Line 134: | Line 153: | ||
*[[Prop#Prop_Pack|Prop Pack]]: A file containing models and prop descriptors that can be used to make lots. | *[[Prop#Prop_Pack|Prop Pack]]: A file containing models and prop descriptors that can be used to make lots. | ||
*[[Prop]]: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles. | *[[Prop]]: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles. | ||
+ | *[[PP]]: Prop Pox, a bug that causes props to go missing. | ||
===R=== | ===R=== | ||
− | *[[RAM]]: Rail Add-On Mod. [[Plugin:RAM]] | + | *[[RABET]]: Roundabout Addon Tile, proposed NAM item. |
+ | *[[RAM]]: Rail Add-On Mod. ([[Plugin:RAM]]) | ||
*[[RCI Ploppable]]: Ploppable building that provides jobs. | *[[RCI Ploppable]]: Ploppable building that provides jobs. | ||
*[[RCI]]: Residential, Commercial, Industrial. | *[[RCI]]: Residential, Commercial, Industrial. | ||
+ | *[[RD]]: Road | ||
*[[RH]]: Rush Hour. | *[[RH]]: Rush Hour. | ||
− | *[[RHW]]: Rural Highway Mod. ([[Plugin:RHW]]) | + | *[[RHW]]: RealHighway Mod (formerly Rural Highway Mod). ([[Plugin:RHW]]) |
*[[RKT]]: Resource Key Type. | *[[RKT]]: Resource Key Type. | ||
− | *RLS: Real Life Syndrome; or BATs created by {{member|SimGoober|SG}}. | + | *[[RLS]]: Real Life Syndrome; or BATs created by {{member|SimGoober|SG}}. |
*[[Former_Teams#Rabbit903_Nealos101_Productions|RNP]]: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one. | *[[Former_Teams#Rabbit903_Nealos101_Productions|RNP]]: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one. | ||
− | * | + | *{{member|Tag One|RP}}: Tag One Productions. |
+ | *[[RPL]]: River Park Kit | ||
*[[RTL]]: Road Turning Lane Mod. ([[Plugin:RTL]]) | *[[RTL]]: Road Turning Lane Mod. ([[Plugin:RTL]]) | ||
*[[RTMT]]: Road Top Mass Transit. ([[Plugin:RTMT]]) | *[[RTMT]]: Road Top Mass Transit. ([[Plugin:RTMT]]) | ||
Line 151: | Line 174: | ||
===S=== | ===S=== | ||
*[[SAM]]: Street Add-On Mod. ([[Plugin:SAM]]) | *[[SAM]]: Street Add-On Mod. ([[Plugin:SAM]]) | ||
− | *SC: SimCity, SimCities (home of the BLaM found [http://simcities.net/| Here]). | + | *SC: SimCity, SimCities (defunct home of the BLaM found [http://simcities.net/| Here]). |
*[[SC3X]]: SimCities Exchange. | *[[SC3X]]: SimCities Exchange. | ||
*[[SC4]]: SimCity 4. | *[[SC4]]: SimCity 4. | ||
Line 158: | Line 181: | ||
*[[SC4TF]]: SC4Terraformer. | *[[SC4TF]]: SC4Terraformer. | ||
*[[SC4Tool]]: A tool for purposes related to custom content in SimCity 4. | *[[SC4Tool]]: A tool for purposes related to custom content in SimCity 4. | ||
+ | *[[SCAG]]: SimCity Airport Group | ||
*[[SCC]]: SimCity Central | *[[SCC]]: SimCity Central | ||
*[[SCK]]: SimCityKurier. | *[[SCK]]: SimCityKurier. | ||
*[[SCP]]: SimCity Plaza. | *[[SCP]]: SimCity Plaza. | ||
− | *[[SCS]]: SimCity Societies. SC4's sequel, | + | *[[Former Teams{{!}}SCRT]]: SimCity Remodeling Team |
+ | *[[SCS]]: SimCity Societies. SC4's sequel, generally frowned up on by the SC4 community for its simplicity among other reasons. | ||
+ | *SDM: Super demand mod. | ||
*[[SF]]: Slope-friendly. | *[[SF]]: Slope-friendly. | ||
*[[SFBT]]: SimForum BAT Team. | *[[SFBT]]: SimForum BAT Team. | ||
*{{member|SimGoober|SG}}: SimGoober. | *{{member|SimGoober|SG}}: SimGoober. | ||
+ | *[[SIP]]: Signalized Intersection Piece | ||
*[[SLR]]: Single Lane Road. (now [[SC4_Glossary#A|ARD]]) | *[[SLR]]: Single Lane Road. (now [[SC4_Glossary#A|ARD]]) | ||
*[[SMP]]: Simtropia Productions Team. | *[[SMP]]: Simtropia Productions Team. | ||
*[[SNM]]: SimNation Military. | *[[SNM]]: SimNation Military. | ||
− | *[[ | + | *[[SPAM]]: SimPeg Agricultural Mod. |
− | *[[ST]]: Simtropolis, arguably the biggest | + | *[[SPM]]: Signage Piece Mod. |
+ | *{{member|SimRabbit123|SR}}: [[NDEX]] batter. | ||
+ | *[[ST]]: Simtropolis, arguably the biggest SimCity fansite, found [http://www.simtropolis.com/| here]. | ||
*[[STEX]]: Simtropolis Exchange. | *[[STEX]]: Simtropolis Exchange. | ||
+ | *[[STR]]: Single Track Rail, part of the [[RAM]]. ([[Plugin:STR]]) | ||
*[[SUM]]: Start-Up Manager. | *[[SUM]]: Start-Up Manager. | ||
*[[SZ]]: SimsZone. | *[[SZ]]: SimsZone. | ||
===T=== | ===T=== | ||
− | *[[TE]]: Transit-enabled. | + | *[[TE]]: Transit-enabled. Usually refers to Lot-based items. |
*[[Terraform]]: The process of modifying the terrain in SimCity 4. | *[[Terraform]]: The process of modifying the terrain in SimCity 4. | ||
+ | *[[TG]]: Team Grater, defunct. | ||
*[[TLA]]: Turning Lane Avenues, three letter acronym. ([[Plugin:TLA]] | *[[TLA]]: Turning Lane Avenues, three letter acronym. ([[Plugin:TLA]] | ||
*TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme. | *TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme. | ||
*[[The Planning Pages|TPP]]: The Planning Pages. A SC4 community found [http://www.theplanningpages.com/ Here] | *[[The Planning Pages|TPP]]: The Planning Pages. A SC4 community found [http://www.theplanningpages.com/ Here] | ||
*[[Plugin:Transparent_Ploppable_Water|TPW]]: Transparent Ploppable Water by JRJ. | *[[Plugin:Transparent_Ploppable_Water|TPW]]: Transparent Ploppable Water by JRJ. | ||
− | *[[TSC]]: ToutSimCity, a French community. | + | *[[TSC]]: ToutSimCity, a French community. Also the name of the resident BAT/Lot team at that site. |
*{{member|TheTeaCat|TTC}}: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime. | *{{member|TheTeaCat|TTC}}: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime. | ||
+ | *[[TuLEP]]: Turn Lane Extension Piece, a NAM item. | ||
===U - Z=== | ===U - Z=== | ||
Line 188: | Line 220: | ||
*[[UI]]: User Interface | *[[UI]]: User Interface | ||
*[[UVNK]]: User Visible Name Key. | *[[UVNK]]: User Visible Name Key. | ||
− | + | *UDPX: Now [[Former Teams|SCRT]], defunct | |
− | + | ---- | |
*{{Member|vester_DK|VDK}}: vester (vester_DK). | *{{Member|vester_DK|VDK}}: vester (vester_DK). | ||
− | + | *[[VLR]]: Very Long Radius, large radius curves developed by {{People|dedgren|david}}. | |
− | + | ---- | |
*[[W2W]]: Wall-to-wall. | *[[W2W]]: Wall-to-wall. | ||
*[[WFK]]: Waterfront kit. | *[[WFK]]: Waterfront kit. | ||
*[[WIMPS]]: Wharves for Industrial and Military Port | *[[WIMPS]]: Wharves for Industrial and Military Port | ||
*[[Plugin:World_Trade_Center|WTC]]: World Trade Center. | *[[Plugin:World_Trade_Center|WTC]]: World Trade Center. | ||
+ | ---- | ||
+ | *[[X-Tool]]: A tool developed by {{member|Wouanagaine}}. | ||
− | + | {{navbox/WORLD}} |
Latest revision as of 22:03, 3 August 2019
Main Page · Highest Level Category · Glossary · Featured Content · Community Portal · SC4 Wiki Help · A–Z Index
This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.
Contents
Acronyms with SC4 Encyclopaedia Articles
<ncl style=compact>Category:SC4_Glossary</ncl>
Glossary
Other
A
- AFDES: Alliance of Fuel Developing and Exporting States
- ANT: Additional Network Tool.
- ARD: Asymmetrical Road
- ATL: Avenue Turning Lane Mod.
- ATR: Around the Roses (Former BAT Team).
- Automata: Any type of vehicle or pedestrian/animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, pedestrians/animals, land vehicles, and watercraft.
- AVE: Avenue.
B
- B62: Bobbo662 (BATter).
- BAT: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
- BBD: Boston Big Dig.
- BLaM: BATters, Lotters, and Modders Team, defunct.
- BLS: Barby Lot Studio
- BMD: BarbyW, MickeBear, D66
- Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
- BRT: Barby Ripptide
- BSC: BAT Squad Certification.
- BSP: Barry Sanders Project (Former BAT Team).
- BTE: BSC Tracking Enabled.
- BTM: Bullet Train Mod.
C
- CAL BSC BATer and LEX moderator.
- CAM: Colossus Add-on Mod, a mod affecting the RCI simulation and adding new growth stages to the game. (Plugin:CAM)
- CARCH: Cerulean Architecture and Design.
- CAS: CasperVg's Lots
- CDK: Coastal Development Kit
- CML: Custom Member Label.
- CNUT BSC BATer
- COFR: Confederacy of Free Regions, A SC4 Union
- c.p: Cyclepuppy a propmaker and terrain modder. (also known as Cycledogg or c.p.)
- CSG: CSGdesign and his site, CSGforums.
- CSK: Channel Stream Kit
- CSX: Colyn Serfontein Expanded.
- CTD: Crash to Desktop.
- Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).
D
- D/L: Download.
- D66: Dolphin66.
- DA: DragonAnime, NDEX batter
- DAE: Deadwoods.
- Dependency: Any object that a lot needs to work correctly.
- DIP: Distilled Intersection Path.
- DT: DuskTrooper.
- DTP: Deathtopumpkins.
E
- ELR: Elevated Light Rail; also El-Rail.
- Exemplar: A file that defines the properties of the game engine or a specific in-game element.
F
- FA: Fractional Angle, a type of NAM piece David (dedgren). Consists (currently) of the FAR for Roads, FAA for Avenues, FARR for Railroads, and FARHW for RealHighways.
- FAA: Fractional Angle Avenue.
- FAR: Fractional Angle Road. Part of the FA.
- FARR: Fractional Angle Railroad
- FARHW: Fractional Angle RealHighway.
G
- GA: GrampaAl, a founder of BSC
- GAZ: Gary Raggae (BATter).
- GC: Gascooker (BSC Batter)
- GHSR: Ground High Speed Rail
- GLR: Ground Light Rail.
- GMax: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
- GRV: Grand River Valley
- GRV II: Grand River Valley II
- Growable: A lot that grows when zoned in-game.
- GTR: The Greater Terran Region, a CJ/MD by Haljackey
- GUI: Graphical User Interface
H
- HD: "High Definition", a term used to refer to textures or props that have a higher than standard resolution.
- HDR: Half Diagonal Road. Part of the Fractional Angle Project.
- HKABT: Hong Kong / Asia BAT Team.
- HSRP:High Speed Rail Project (Also known as HSR)
I
- IDK: Item Description Key.
- IID: Instance ID.
- ITC: Team founded by Yoshi (Ian), Travis and CasperVg. Later stood for International Team of Creators (former team).
- ILive Reader: Tool created by ILive for editing SimCity 4 files.
- ISAT: InSims Architecture Team (former BAT team).
- ITS: Ill Tonkso.
J
L
- LBT: Latin American BAT Team.
- LE Prop: A tool used by ILive, used for changing key properties of custom lots.
- LEX: Lot Exchange; custom content exchange at SC4Devotion.
- LHD: Left-hand drive.
- LM: Landmark.
- Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
- Lot: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
- LTEXT: LText file (for in-game text).
M
- MAVE: Medianless Avenue. See Road, Network Widening Mod.
- MD: Mayor Diary. (another name for City Journal)
- MIS: Modular Interchange System.
- MJB: Couchpotato (prop BATter).
- MML: Menu Management Lot.
- Mod: A file that somehow changes that game, including textures, ordinances, and tools.
- Modder: One who creates a Mod.
- Modding: The act of creating a Mod.
N
- NAM: Network Add-On Mod. (Plugin:NAM, NAM/members)
- NCD North Country Dude
- NDEX: N74704, DuskTrooper, Equinox (BAT Team). (Plugin:NDEX Essesntials)
- NHP: New Horizon Productions.
- NJZ: No Job Zot.
- NUTS: Nobody Under Thirty Squad. A team of "middle-aged" batters.
- NWM: Network Widening Mod. (Plugin:NWMWALL)
O
- Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
- OG: Occupant Group.an
- Override Network: A draggable transit item, which uses a starter piece and RUL overrides to act upon a default game network, causing it to take on new properties and/or behaviors.
- OWR: One Way Road.
- OWW: Old Wooden Waterfront
P
- PAM: Persistent Automata Mod, an automata controller file package developed by Jeiman2008
- Pathfinding: The process by which automata find the shortest route to their destination.
- Pathing: The creation of paths for automata on transit-enabled lots.
- PDA: Poole, Diamond & Associates (Former BAT Team).
- PEG: Pegasus.
- PIM-X: Extended Plugin Manager (part of X-Tool).
- PIM: Plugin Manager.
- PLEX: Pegasus Lot Exchange.
- Ploppable: Any lot that can be placed directly in the game without having to zone for it.
- PM: Private Message.
- Prop Pack: A file containing models and prop descriptors that can be used to make lots.
- Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
- PP: Prop Pox, a bug that causes props to go missing.
R
- RABET: Roundabout Addon Tile, proposed NAM item.
- RAM: Rail Add-On Mod. (Plugin:RAM)
- RCI Ploppable: Ploppable building that provides jobs.
- RCI: Residential, Commercial, Industrial.
- RD: Road
- RH: Rush Hour.
- RHW: RealHighway Mod (formerly Rural Highway Mod). (Plugin:RHW)
- RKT: Resource Key Type.
- RLS: Real Life Syndrome; or BATs created by SG.
- RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
- RP: Tag One Productions.
- RPL: River Park Kit
- RTL: Road Turning Lane Mod. (Plugin:RTL)
- RTMT: Road Top Mass Transit. (Plugin:RTMT)
- RUL: A file that sets various rules and algorithms on the placement of transit networks.
S
- SAM: Street Add-On Mod. (Plugin:SAM)
- SC: SimCity, SimCities (defunct home of the BLaM found Here).
- SC3X: SimCities Exchange.
- SC4: SimCity 4.
- SC4D: SimCity 4 Devotion, a SC4 community found Here.
- SC4RH: SimCity 4 Rush Hour.
- SC4TF: SC4Terraformer.
- SC4Tool: A tool for purposes related to custom content in SimCity 4.
- SCAG: SimCity Airport Group
- SCC: SimCity Central
- SCK: SimCityKurier.
- SCP: SimCity Plaza.
- SCRT: SimCity Remodeling Team
- SCS: SimCity Societies. SC4's sequel, generally frowned up on by the SC4 community for its simplicity among other reasons.
- SDM: Super demand mod.
- SF: Slope-friendly.
- SFBT: SimForum BAT Team.
- SG: SimGoober.
- SIP: Signalized Intersection Piece
- SLR: Single Lane Road. (now ARD)
- SMP: Simtropia Productions Team.
- SNM: SimNation Military.
- SPAM: SimPeg Agricultural Mod.
- SPM: Signage Piece Mod.
- SR: NDEX batter.
- ST: Simtropolis, arguably the biggest SimCity fansite, found here.
- STEX: Simtropolis Exchange.
- STR: Single Track Rail, part of the RAM. (Plugin:STR)
- SUM: Start-Up Manager.
- SZ: SimsZone.
T
- TE: Transit-enabled. Usually refers to Lot-based items.
- Terraform: The process of modifying the terrain in SimCity 4.
- TG: Team Grater, defunct.
- TLA: Turning Lane Avenues, three letter acronym. (Plugin:TLA
- TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
- TPP: The Planning Pages. A SC4 community found Here
- TPW: Transparent Ploppable Water by JRJ.
- TSC: ToutSimCity, a French community. Also the name of the resident BAT/Lot team at that site.
- TTC: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime.
- TuLEP: Turn Lane Extension Piece, a NAM item.
U - Z
- W2W: Wall-to-wall.
- WFK: Waterfront kit.
- WIMPS: Wharves for Industrial and Military Port
- WTC: World Trade Center.
- X-Tool: A tool developed by Wouanagaine.
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