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This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevent article.
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{{Contents pages (header bar)}}
  
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This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.
 +
[[Category:The Community]]
  
=Original List=
+
==Acronyms with SC4 Encyclopaedia Articles==
 +
<ncl style=compact>Category:SC4_Glossary</ncl>
  
Hello, everyone!
+
==Glossary==
  
''In an effort to provide a comprehensive knowledge base for all things SC4, we've decided to put together a glossary of terms and information with definitions that will eventually become the official '''Encyclopædia of SC4Devotion'''. Below is a list of the terms that we've already added to the list, but what we ask of the community is to provide your input--is there something that we don't have on this list that you think we should have on there? Let us know! We want it to be as all-inclusive as humanly possible.
+
===Other===
 +
*[[3RR]]: Three Rivers Region.
 +
*[[6U]]: 6underground
  
If you think of something that you'd like to see added to the list, just post here (in the following format, please):
+
===A===
 +
*[[AFDES]]: Alliance of Fuel Developing and Exporting States
 +
*[[ANT]]: Additional Network Tool.
 +
*[[Network Widening Mod|ARD]]: Asymmetrical Road
 +
*[[Plugin:ATL|ATL]]: Avenue Turning Lane Mod.
 +
*[[Former_Teams#Around_the_Roses|ATR]]: Around the Roses (Former BAT Team).
 +
*[[Automata]]: Any type of vehicle or pedestrian/animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, pedestrians/animals, land vehicles, and watercraft.
 +
*[[AVE]]: Avenue.
  
'''TERM / ABBREVIATION / TOPIC TO BE DEFINED:''' Definition.
+
===B===
 +
*{{member|Bobbo662|B62}}: Bobbo662 (BATter).
 +
*[[BAT]]: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
 +
*[[Plugin:BBD|BBD]]: Boston Big Dig.
 +
*[[BLaM]]: BATters, Lotters, and Modders Team, defunct.
 +
*[[BSC/houses#BLS|BLS]]: Barby Lot Studio
 +
*[[BSC/houses#BRT|BMD]]: {{member|BarbyW}}, {{member|MickeBear}}, {{member|D66}}
 +
*[[Brown Box]]es: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
 +
*[[BSC/houses#BRT|BRT]]: {{member|BarbyW|Barby}} {{member|Ripptide}}
 +
*[[BSC]]: BAT Squad Certification.
 +
*[[Former_Teams#Barry_Sanders_Project|BSP]]: Barry Sanders Project (Former BAT Team).
 +
*[[BTE]]: [[BSC]] Tracking Enabled.
 +
*[[BTM]]: [[Bullet Train Mod]].
  
If you're unsure of the definition, just post the term and we'll find someone to get a definition for it. And if you're out there and you see an undefined or misdefined term, let us know that, too! All the help we can get on this is very much appreciated!
+
===C===
 +
*{{member|Callagrafx|CAL}} [[BSC]] BATer and [[LEX]] moderator.
 +
*[[CAM]]: Colossus Add-on Mod, a mod affecting the [[RCI]] simulation and adding new growth stages to the game. ([[Plugin:CAM]])
 +
*{{member|Cerulean|CARCH}}: Cerulean Architecture and Design.
 +
*{{member|CasperVg|CAS}}: CasperVg's Lots
 +
*[[CDK]]: Coastal Development Kit
 +
*[[CML]]: Custom Member Label.
 +
*{{member|Citynut|CNUT}} BSC BATer
 +
*[[COFR]]: [[Confederacy of Free Regions]], A SC4 Union
 +
*{{member|c.p}}: Cyclepuppy a propmaker and terrain modder. (also known as Cycledogg or c.p.)
 +
*[[CSG]]: {{member|CSGdesign}} and his site, [[CSGforums]].
 +
*[[CSK]]: Channel Stream Kit
 +
*{{member|Colyn|CSX}}: Colyn Serfontein Expanded.
 +
*[[CTD]]: Crash to Desktop.
 +
*[[Custom Content]]: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).
  
'''ONE FINAL NOTE''': Please refrain from posting in this thread unless you are providing a term or definition. While your support and kind words are always appreciated, it will make the project a lot easier to manage if the only comments posted are those that pertain to the terms and definitions. Thanks in advance!
+
===D===
 +
*[[D/L]]: Download.
 +
*{{member|D66}}: Dolphin66.
 +
*{{member|DragonAnime|DA}}: DragonAnime, NDEX batter
 +
*{{member|Deadwoods|DAE}}: Deadwoods.
 +
*[[Dependency]]: Any object that a lot needs to work correctly.
 +
*[[DIP]]: Distilled Intersection Path.
 +
*{{member|DuskTrooper|DT}}: DuskTrooper.
 +
*{{member|Deathtopumpkins|DTP}}: Deathtopumpkins.
  
Here's the list of terms that we already have definitions for (as of '''11/23/07'''):''
+
===E===
 +
*[[Transit_Network#Elevated_Rail|ELR]]: Elevated Light Rail; also El-Rail.
 +
*[[Exemplar]]: A file that defines the properties of the game engine or a specific in-game element.
  
 +
===F===
 +
*[[FA]]: Fractional Angle, a type of [[NAM]] piece [[People:dedgren|David (dedgren)]]. Consists (currently) of the [[FAR]] for Roads, [[FAA]] for Avenues, [[FARR]] for Railroads, and FARHW for RealHighways.
 +
*[[FAA]]: Fractional Angle Avenue.
 +
*[[FAR]]: Fractional Angle Road.  Part of the [[FA]].
 +
*[[FARR]]: Fractional Angle Railroad
 +
*[[FARHW]]: Fractional Angle RealHighway.
  
 +
===G===
 +
*{{member|GrampaAl|GA}}: GrampaAl, a founder of [[BSC]]
 +
*{{member|Gary_Reggae|GAZ}}: Gary Raggae (BATter).
 +
*{{member|Gascooker|GC}}: Gascooker ([[BSC]] Batter)
 +
*[[HSR|GHSR]]: Ground High Speed Rail
 +
*[[GLR]]: Ground Light Rail.
 +
*[[GMax]]: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
 +
*[[GRV]]: Grand River Valley
 +
*[[GRV II]]: Grand River Valley II
 +
*[[Growable]]: A lot that grows when zoned in-game.
 +
*[[GTR]]: The [[Greater Terran Region]], a CJ/MD by {{member|Haljackey}}
 +
*GUI: Graphical User Interface
  
[[3RR]]: Three Rivers Region.
+
===H===
 +
*[[HD]]: "High Definition", a term used to refer to textures or props that have a higher than standard resolution.
 +
*[[HDR]]: Half Diagonal Road. Part of the [[FA|Fractional Angle Project]].
 +
*[[HKABT]]: Hong Kong / Asia BAT Team.
 +
*[[HSRP]]:High Speed Rail Project (Also known as HSR)
  
 +
===I===
 +
*[[IDK]]: Item Description Key.
 +
*[[IID]]: Instance ID.
 +
*[[ITC]]: Team founded by [[People:Yoshi|Yoshi (Ian)]], [[People:Travis|Travis]] and [[People:CasperVg|CasperVg]].  Later stood for International Team of Creators (former team).
 +
*[[Reader|ILive Reader]]: Tool created by {{People|ILive}} for editing SimCity 4 files.
 +
*[[Former_Teams#InSuns_Architecture_Team|ISAT]]: InSims Architecture Team (former BAT team).
 +
*{{member|IllTonkso|ITS}}: Ill Tonkso.
  
[[ANT]]: Additional Network Tool.
+
===J===
 +
*{{Member|Xannepan|JENX}}: Xannepan.
 +
*{{member|jeronij|JRJ}}: Jeronij.
  
[[TLA| ATL]]: Avenue Turning Lane Mod. ''Remove? as its just a rearrangement of TLA''
+
===L===
 +
*[[LBT]]: Latin American BAT Team.
 +
*[[LE Prop]]: A tool used by ILive, used for changing key properties of custom lots.
 +
*[[LEX]]: Lot Exchange; custom content exchange at [[SC4Devotion]].
 +
*[[LHD]]: Left-hand drive.
 +
*[[LM]]: Landmark.
 +
*[[Lot Editor]]: Official Maxis release that allows for th customization of lots in SimCity 4.
 +
*[[Lot]]: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
 +
*[[LTEXT]]: LText file (for in-game text).
  
ATR: Around the Roses (Former BAT Team).
+
===M===
 +
*[[MAVE]]: Medianless Avenue.  See Road, Network Widening Mod.
 +
*[[MD]]: Mayor Diary. (another name for City Journal)
 +
*[[MIS]]: Modular Interchange System.
 +
*{{Member|Couchpotato|MJB}}: Couchpotato (prop BATter).
 +
*[[MML]]: Menu Management Lot.
 +
*[[Mod]]: A file that somehow changes that game, including textures, ordinances, and tools.
 +
*[[Mod|Modder]]: One who creates a Mod.
 +
*[[Mod|Modding]]: The act of creating a Mod.
  
Automata: Any type of vehicle or animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, animals, land vehicles, and watercraft.
+
===N===
 +
*[[NAM]]: Network Add-On Mod. ([[Plugin:NAM]], [[NAM/members]])
 +
*{{Member|North_Country_Dude|NCD}} North Country Dude
 +
*[[NDEX]]: N74704, DuskTrooper, Equinox (BAT Team). ([[Plugin:NDEX Essesntials]])
 +
*[[NHP]]: New Horizon Productions.
 +
*[[Zot#No_Job_Zot|NJZ]]: No Job Zot.
 +
*[[NUTS]]: Nobody Under Thirty Squad. A team of "middle-aged" batters.
 +
*[[NWM]]: Network Widening Mod. ([[Plugin:NWMWALL]])
  
 +
===O===
 +
*Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
 +
*[[OG]]: Occupant Group.an
 +
*[[Override Network]]: A draggable transit item, which uses a [[starter piece]] and [[RUL]] overrides to act upon a default game network, causing it to take on new properties and/or behaviors.
 +
*[[OWR]]: One Way Road.
 +
*{{plugin|OWW}}: Old Wooden Waterfront
  
B62: Bobbo662 (BATter).
+
===P===
 +
*[[PAM]]: Persistent Automata Mod, an automata controller file package developed by {{member|Jeiman2008}}
 +
*[[Pathfinding]]: The process by which automata find the shortest route to their destination.
 +
*[[Pathing]]: The creation of paths for automata on transit-enabled lots.
 +
*[[Former_Teams#Pool,_Diamond_&_Associates|PDA]]: Poole, Diamond & Associates (Former BAT Team).
 +
*{{Member|Pegasus|PEG}}: Pegasus.
 +
*[[PIM-X]]: Extended Plugin Manager (part of X-Tool).
 +
*[[PIM]]: Plugin Manager.
 +
*[[PLEX]]: Pegasus Lot Exchange.
 +
*[[Ploppable]]: Any lot that can be placed directly in the game without having to zone for it.
 +
*PM: Private Message.
 +
*[[Prop#Prop_Pack|Prop Pack]]: A file containing models and prop descriptors that can be used to make lots.
 +
*[[Prop]]: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
 +
*[[PP]]: Prop Pox, a bug that causes props to go missing.
  
[[BAT]]: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
+
===R===
 +
*[[RABET]]: Roundabout Addon Tile, proposed NAM item.
 +
*[[RAM]]: Rail Add-On Mod. ([[Plugin:RAM]])
 +
*[[RCI Ploppable]]: Ploppable building that provides jobs.
 +
*[[RCI]]: Residential, Commercial, Industrial.
 +
*[[RD]]: Road
 +
*[[RH]]: Rush Hour.
 +
*[[RHW]]: RealHighway Mod (formerly Rural Highway Mod). ([[Plugin:RHW]])
 +
*[[RKT]]: Resource Key Type.
 +
*[[RLS]]: Real Life Syndrome; or BATs created by {{member|SimGoober|SG}}.
 +
*[[Former_Teams#Rabbit903_Nealos101_Productions|RNP]]: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
 +
*{{member|Tag One|RP}}:  Tag One Productions.
 +
*[[RPL]]: River Park Kit
 +
*[[RTL]]: Road Turning Lane Mod. ([[Plugin:RTL]])
 +
*[[RTMT]]: Road Top Mass Transit. ([[Plugin:RTMT]])
 +
*[[RUL]]: A file that sets various rules and algorithms on the placement of transit networks.
  
BBD: Boston Big Dig.
+
===S===
 +
*[[SAM]]: Street Add-On Mod. ([[Plugin:SAM]])
 +
*SC: SimCity, SimCities (defunct home of the BLaM found [http://simcities.net/| Here]).
 +
*[[SC3X]]: SimCities Exchange.
 +
*[[SC4]]: SimCity 4.
 +
*[[SC4D]]: SimCity 4 Devotion, a SC4 community found [http://sc4devotion.com/| Here].
 +
*[[SC4RH]]: SimCity 4 Rush Hour.
 +
*[[SC4TF]]: SC4Terraformer.
 +
*[[SC4Tool]]: A tool for purposes related to custom content in SimCity 4.
 +
*[[SCAG]]: SimCity Airport Group
 +
*[[SCC]]: SimCity Central
 +
*[[SCK]]: SimCityKurier.
 +
*[[SCP]]: SimCity Plaza.
 +
*[[Former Teams{{!}}SCRT]]: SimCity Remodeling Team
 +
*[[SCS]]: SimCity Societies. SC4's sequel, generally frowned up on by the SC4 community for its simplicity among other reasons.
 +
*SDM: Super demand mod.
 +
*[[SF]]: Slope-friendly.
 +
*[[SFBT]]: SimForum BAT Team.
 +
*{{member|SimGoober|SG}}: SimGoober.
 +
*[[SIP]]: Signalized Intersection Piece
 +
*[[SLR]]: Single Lane Road.  (now [[SC4_Glossary#A|ARD]])
 +
*[[SMP]]: Simtropia Productions Team.
 +
*[[SNM]]: SimNation Military.
 +
*[[SPAM]]: SimPeg Agricultural Mod.
 +
*[[SPM]]: Signage Piece Mod.
 +
*{{member|SimRabbit123|SR}}: [[NDEX]] batter.
 +
*[[ST]]: Simtropolis, arguably the biggest SimCity fansite, found [http://www.simtropolis.com/| here].
 +
*[[STEX]]: Simtropolis Exchange.
 +
*[[STR]]: Single Track Rail, part of the [[RAM]]. ([[Plugin:STR]])
 +
*[[SUM]]: Start-Up Manager.
 +
*[[SZ]]: SimsZone.
  
BLaM: BATters, Lotters, and Modders Team.
+
===T===
 +
*[[TE]]: Transit-enabled.  Usually refers to Lot-based items.
 +
*[[Terraform]]: The process of modifying the terrain in SimCity 4.
 +
*[[TG]]: Team Grater, defunct.
 +
*[[TLA]]: Turning Lane Avenues, three letter acronym. ([[Plugin:TLA]]
 +
*TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
 +
*[[The Planning Pages|TPP]]: The Planning Pages. A SC4 community found [http://www.theplanningpages.com/ Here]
 +
*[[Plugin:Transparent_Ploppable_Water|TPW]]: Transparent Ploppable Water by JRJ.
 +
*[[TSC]]: ToutSimCity, a French community.  Also the name of the resident BAT/Lot team at that site.
 +
*{{member|TheTeaCat|TTC}}: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime.
 +
*[[TuLEP]]: Turn Lane Extension Piece, a NAM item.
  
BLS: Barby Lot Studio
+
===U - Z===
 +
*[[UDI]]: U-Drive-It.
 +
*[[UI]]: User Interface
 +
*[[UVNK]]: User Visible Name Key.
 +
*UDPX: Now [[Former Teams|SCRT]], defunct
 +
----
 +
*{{Member|vester_DK|VDK}}: vester (vester_DK).
 +
*[[VLR]]: Very Long Radius, large radius curves developed by {{People|dedgren|david}}.
 +
----
 +
*[[W2W]]: Wall-to-wall.
 +
*[[WFK]]: Waterfront kit.
 +
*[[WIMPS]]: Wharves for Industrial and Military Port
 +
*[[Plugin:World_Trade_Center|WTC]]: World Trade Center.
 +
----
 +
*[[X-Tool]]: A tool developed by {{member|Wouanagaine}}.
  
BLS: BarbyW Lot Studios.
 
  
BMD: BarbyW, MickeBear, D66
+
{{navbox/WORLD}}
 
 
Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
 
 
 
BRT: Barby Ripptide
 
 
 
[[BSC]]: BAT Squad Certification.
 
 
 
BSP: Barry Sanders Project (BAT Team).
 
 
 
BTE: BSC Tracking Enable.
 
 
 
 
 
CAL: Callagrafx.
 
 
 
[[CAM]]: Colossus Add-on Mod.
 
 
 
CARCH: Cerulean Architecture and Design (Former BATter).
 
 
 
CD: Cycledogg
 
 
 
CDK: Coastal Development Kit
 
 
 
CML: Custom Member Label.
 
 
 
CNUT: Citynut
 
 
 
CP: Cyclepuppy
 
 
 
CSK: Channel Stream Kit
 
 
 
CSX: Colyn Serfontein Expanded.
 
 
 
[[CTD]]: Crash to Desktop.
 
 
 
Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).
 
 
 
 
 
D/L: Download.
 
 
 
D66: Dolphin66.
 
 
 
DA: DragonAnime, NDEX batter
 
 
 
DAE: Deadwoods.
 
 
 
Dependency: Any object that a lot needs to work correctly.
 
 
 
DT: DuskTrooper.
 
 
 
 
 
ELR: Elevated Light Rail; also El-Rail.
 
 
 
Exemplar: A file that defines the properties of the game engine or a specific in-game element.
 
 
 
 
 
GA: Grampa Al.
 
 
 
GAZ: Gary Reggae (BATter).
 
 
 
GC: Gascooker
 
 
 
[[GLR]]: Ground Light Rail.
 
 
 
GMax: A free version of 3DS Max, a program used for modeling and creating 3D objects for SimCity 4.
 
 
 
Growable: A lot that grows when zoned in-game.
 
 
 
GUI: Graphical User Interface
 
 
 
 
 
HKABT: Hong Kong / Asia BAT Team.
 
 
 
 
 
IDK: Item Descripton Key.
 
 
 
IID: Instance ID.
 
 
 
ILive Reader: Tool created by ILive for editing SimCity 4 files.
 
 
 
ISAT: InSims Architecture Team (former BAT team).
 
 
 
ITS: Ill Tonkso.
 
 
 
 
 
JENX: Xannepan.
 
 
 
JRJ: Jeronij.
 
 
 
 
 
LBT: Latin American BAT Team.
 
 
 
LE Prop: A tool used by ILive, used for changing key properties of custom lots.
 
 
 
LEX: Lot Exchange; custom content exchange here at SC4Devotion.
 
 
 
LHD: Left-hand drive.
 
 
 
LM: Landmark.
 
 
 
Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
 
 
 
Lot: The entire structre of something in SimCity 4, including the building, props, and ground tiles.
 
 
 
LTEXT: LText file (for in-game text).
 
 
 
 
 
MD: Mayor Diary.
 
 
 
[[MIS]]: Modular Interchange System.
 
 
 
MJB: Couchpotato (prop BATter).
 
 
 
[[MML]]: Menu Management Lot.
 
 
 
Mod: A file that somehow changes that game, including textures, ordinances, and tools.
 
 
 
Modder: One who creates a Mod.
 
 
 
Modding: The act of creating a Mod.
 
 
 
 
 
[[NAM]]: Network Add-On Mod.
 
 
 
NCD: North Country Dude
 
 
 
NDEX: N74704, DuskTrooper, Equinox (BAT Team).
 
 
 
NHP: New Horizon Productions.
 
 
 
NJZ: No Job Zot.
 
 
 
[[NWM]]: Network Widening Mod.
 
 
 
 
 
Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
 
 
 
OG: Occupant Group.
 
 
 
[[OWR]]: One Way Road.
 
 
 
OWW: Old Wooden Waterfront
 
 
 
 
 
Pathfinding: The process by which automata find the shortest route to their destination.
 
 
 
Pathing: The creation of paths for automata on transit-enabled lots.
 
 
 
PDA: Poole, Diamond & Associates (Former BAT Team).
 
 
 
PEG: Pegasus.
 
 
 
PIM-X: Extended Plugin Manager (part of X-Tool).
 
 
 
PIM: Plugin Manager.
 
 
 
PLEX: Pegasus Lot Exchange.
 
 
 
Ploppable: Any lot that can be placed directly in the game without having to zone for it.
 
 
 
PM: Private Message.
 
 
 
Prop Pack: A file containing models and prop descriptors that can be used to make lots.
 
 
 
Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
 
 
 
 
 
[[RAM]]: Rail Add-On Mod.
 
 
 
RCI Ploppable: Ploppable building that provides jobs.
 
 
 
RCI: Residential, Commercial, Industrial.
 
 
 
RH: Rush Hour.
 
 
 
[[RHW]]: Rural Highway Mod.
 
 
 
RKT: Resource Key Type.
 
 
 
RLS: Real Life Syndrome; or BATs created by SimGoober.
 
 
 
RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
 
 
 
RP:  Tag One Productions.
 
 
 
[[RTL]]: Road Turning Lane Mod.
 
 
 
RTMT: Road Top Mass Transit.
 
 
 
RUL: A file that sets various rules and algorithms on the placement of transit networks.
 
 
 
 
 
[[SAM]]: Street Add-On Mod.
 
 
 
SC: SimCity, SimCities (home of the BLaM found [http://simcities.net/| Here]).
 
 
 
SC3X: SimCities Exchange.
 
 
 
SC4: SimCity 4.
 
 
 
SC4D: SimCity 4 Devotion, a SC4 community found [http://sc4devotion.com/| Here].
 
 
 
SC4RH: SimCity 4 Rush Hour.
 
 
 
SC4TF: SC4Terraformer.
 
 
 
SC4Tool: A tool for purposes related to custom content in SimCity 4.
 
 
 
SCC: SimCity Central
 
 
 
SCK: SimCityKurier.
 
 
 
SCP: SimCity Plaza.
 
 
 
SCS: SimCity Societies.
 
 
 
SF: Slope-friendly.
 
 
 
SFBT: SimForum BAT Team.
 
 
 
SG: SimGoober.
 
 
 
[[SLR]]: Single Lane Road.
 
 
 
SMP: Simtropia Productions Team.
 
 
 
SNM: SimNation Military.
 
 
 
SR: SimRabbit123, NDEX batter.
 
 
 
ST: Simtropolis, arguably the biggest Simcity fansite, found [http://www.simtropolis.com/| here].
 
 
 
STEX: Simtropolis Exchange.
 
 
 
SUM: Start-Up Manager.
 
 
 
SZ: SimsZone.
 
 
 
 
 
[[TE]]: Transit-enabled.
 
 
 
Terraform: The process of modifying the terrain in SimCity 4.
 
 
 
TG: Team Grater.
 
 
 
[[TLA]]: Turning Lane Avenues, three letter acronym.
 
 
 
TM: Typing monkeys, refering those who ask questions that they can find the answer in the readme.
 
 
 
TPP: The Planning Pages. A SC4 community found [http://www.theplanningpages.com/| Here]
 
 
 
TPW: Transparent Ploppable Water by JRJ.
 
 
 
TSC: ToutSimCity.
 
 
 
TTC: TheTeaCat, official teamaker.
 
 
 
 
 
UDI: U-Drive-It.
 
 
 
UI: User Interface
 
 
 
UVNK: User Visible Name Key.
 
 
 
 
 
VDK: vester (vester_DK).
 
 
 
 
 
W2W: Wall-to-wall.
 
 
 
WFK: Waterfront kit.
 
 
 
WIMPS: not sure of definition*
 
 
 
WTC: World Trade Center
 
 
 
 
 
X-Tool: Be patient...
 
 
 
[[Category:SC4 Wiki]]
 

Latest revision as of 22:03, 3 August 2019

Main Page · Highest Level Category · Glossary · Featured Content · Community Portal · SC4 Wiki Help · A–Z Index

This page includes all important SC4 acronyms and terms definitions. In most cases the acronym links to a relevant article.

Acronyms with SC4 Encyclopaedia Articles

<ncl style=compact>Category:SC4_Glossary</ncl>

Glossary

Other

  • 3RR: Three Rivers Region.
  • 6U: 6underground

A

  • AFDES: Alliance of Fuel Developing and Exporting States
  • ANT: Additional Network Tool.
  • ARD: Asymmetrical Road
  • ATL: Avenue Turning Lane Mod.
  • ATR: Around the Roses (Former BAT Team).
  • Automata: Any type of vehicle or pedestrian/animal that moves by itself in SimCity 4. Usually grouped into four categories--aircraft, pedestrians/animals, land vehicles, and watercraft.
  • AVE: Avenue.

B

  • B62: Bobbo662 (BATter).
  • BAT: Building Architect Tool, program used to create 3D structures for SimCity 4; any structure created with Building Architect Tool program.
  • BBD: Boston Big Dig.
  • BLaM: BATters, Lotters, and Modders Team, defunct.
  • BLS: Barby Lot Studio
  • BMD: BarbyW, MickeBear, D66
  • Brown Boxes: Structure shown in-game when all dependencies for a BAT are not present in Plugins folder.
  • BRT: Barby Ripptide
  • BSC: BAT Squad Certification.
  • BSP: Barry Sanders Project (Former BAT Team).
  • BTE: BSC Tracking Enabled.
  • BTM: Bullet Train Mod.

C

  • CAL BSC BATer and LEX moderator.
  • CAM: Colossus Add-on Mod, a mod affecting the RCI simulation and adding new growth stages to the game. (Plugin:CAM)
  • CARCH: Cerulean Architecture and Design.
  • CAS: CasperVg's Lots
  • CDK: Coastal Development Kit
  • CML: Custom Member Label.
  • CNUT BSC BATer
  • COFR: Confederacy of Free Regions, A SC4 Union
  • c.p: Cyclepuppy a propmaker and terrain modder. (also known as Cycledogg or c.p.)
  • CSG: CSGdesign and his site, CSGforums.
  • CSK: Channel Stream Kit
  • CSX: Colyn Serfontein Expanded.
  • CTD: Crash to Desktop.
  • Custom Content: Anything added to SimCity 4 that modifies the game (excludes official Maxis releases).

D

  • D/L: Download.
  • D66: Dolphin66.
  • DA: DragonAnime, NDEX batter
  • DAE: Deadwoods.
  • Dependency: Any object that a lot needs to work correctly.
  • DIP: Distilled Intersection Path.
  • DT: DuskTrooper.
  • DTP: Deathtopumpkins.

E

  • ELR: Elevated Light Rail; also El-Rail.
  • Exemplar: A file that defines the properties of the game engine or a specific in-game element.

F

  • FA: Fractional Angle, a type of NAM piece David (dedgren). Consists (currently) of the FAR for Roads, FAA for Avenues, FARR for Railroads, and FARHW for RealHighways.
  • FAA: Fractional Angle Avenue.
  • FAR: Fractional Angle Road. Part of the FA.
  • FARR: Fractional Angle Railroad
  • FARHW: Fractional Angle RealHighway.

G

  • GA: GrampaAl, a founder of BSC
  • GAZ: Gary Raggae (BATter).
  • GC: Gascooker (BSC Batter)
  • GHSR: Ground High Speed Rail
  • GLR: Ground Light Rail.
  • GMax: A free version of 3DS Max, a program used for modelling and creating 3D objects for SimCity 4.
  • GRV: Grand River Valley
  • GRV II: Grand River Valley II
  • Growable: A lot that grows when zoned in-game.
  • GTR: The Greater Terran Region, a CJ/MD by Haljackey
  • GUI: Graphical User Interface

H

  • HD: "High Definition", a term used to refer to textures or props that have a higher than standard resolution.
  • HDR: Half Diagonal Road. Part of the Fractional Angle Project.
  • HKABT: Hong Kong / Asia BAT Team.
  • HSRP:High Speed Rail Project (Also known as HSR)

I

  • IDK: Item Description Key.
  • IID: Instance ID.
  • ITC: Team founded by Yoshi (Ian), Travis and CasperVg. Later stood for International Team of Creators (former team).
  • ILive Reader: Tool created by ILive for editing SimCity 4 files.
  • ISAT: InSims Architecture Team (former BAT team).
  • ITS: Ill Tonkso.

J

L

  • LBT: Latin American BAT Team.
  • LE Prop: A tool used by ILive, used for changing key properties of custom lots.
  • LEX: Lot Exchange; custom content exchange at SC4Devotion.
  • LHD: Left-hand drive.
  • LM: Landmark.
  • Lot Editor: Official Maxis release that allows for th customization of lots in SimCity 4.
  • Lot: The entire structure of something in SimCity 4, including the building, props, and ground tiles.
  • LTEXT: LText file (for in-game text).

M

  • MAVE: Medianless Avenue. See Road, Network Widening Mod.
  • MD: Mayor Diary. (another name for City Journal)
  • MIS: Modular Interchange System.
  • MJB: Couchpotato (prop BATter).
  • MML: Menu Management Lot.
  • Mod: A file that somehow changes that game, including textures, ordinances, and tools.
  • Modder: One who creates a Mod.
  • Modding: The act of creating a Mod.

N

O

  • Off-Topic: Any post, conversation, etc., in the forums that does not pertain to the subject matter where it has been posted. Generally frowned upon.
  • OG: Occupant Group.an
  • Override Network: A draggable transit item, which uses a starter piece and RUL overrides to act upon a default game network, causing it to take on new properties and/or behaviors.
  • OWR: One Way Road.
  • OWW: Old Wooden Waterfront

P

  • PAM: Persistent Automata Mod, an automata controller file package developed by Jeiman2008
  • Pathfinding: The process by which automata find the shortest route to their destination.
  • Pathing: The creation of paths for automata on transit-enabled lots.
  • PDA: Poole, Diamond & Associates (Former BAT Team).
  • PEG: Pegasus.
  • PIM-X: Extended Plugin Manager (part of X-Tool).
  • PIM: Plugin Manager.
  • PLEX: Pegasus Lot Exchange.
  • Ploppable: Any lot that can be placed directly in the game without having to zone for it.
  • PM: Private Message.
  • Prop Pack: A file containing models and prop descriptors that can be used to make lots.
  • Prop: Anything used to aesthetically improve a lot, excluding the building itself and ground tiles.
  • PP: Prop Pox, a bug that causes props to go missing.

R

  • RABET: Roundabout Addon Tile, proposed NAM item.
  • RAM: Rail Add-On Mod. (Plugin:RAM)
  • RCI Ploppable: Ploppable building that provides jobs.
  • RCI: Residential, Commercial, Industrial.
  • RD: Road
  • RH: Rush Hour.
  • RHW: RealHighway Mod (formerly Rural Highway Mod). (Plugin:RHW)
  • RKT: Resource Key Type.
  • RLS: Real Life Syndrome; or BATs created by SG.
  • RNP: Rabbit903 Nealos101 Productions, former bat team kept alive by tag_one.
  • RP: Tag One Productions.
  • RPL: River Park Kit
  • RTL: Road Turning Lane Mod. (Plugin:RTL)
  • RTMT: Road Top Mass Transit. (Plugin:RTMT)
  • RUL: A file that sets various rules and algorithms on the placement of transit networks.

S

  • SAM: Street Add-On Mod. (Plugin:SAM)
  • SC: SimCity, SimCities (defunct home of the BLaM found Here).
  • SC3X: SimCities Exchange.
  • SC4: SimCity 4.
  • SC4D: SimCity 4 Devotion, a SC4 community found Here.
  • SC4RH: SimCity 4 Rush Hour.
  • SC4TF: SC4Terraformer.
  • SC4Tool: A tool for purposes related to custom content in SimCity 4.
  • SCAG: SimCity Airport Group
  • SCC: SimCity Central
  • SCK: SimCityKurier.
  • SCP: SimCity Plaza.
  • SCRT: SimCity Remodeling Team
  • SCS: SimCity Societies. SC4's sequel, generally frowned up on by the SC4 community for its simplicity among other reasons.
  • SDM: Super demand mod.
  • SF: Slope-friendly.
  • SFBT: SimForum BAT Team.
  • SG: SimGoober.
  • SIP: Signalized Intersection Piece
  • SLR: Single Lane Road. (now ARD)
  • SMP: Simtropia Productions Team.
  • SNM: SimNation Military.
  • SPAM: SimPeg Agricultural Mod.
  • SPM: Signage Piece Mod.
  • SR: NDEX batter.
  • ST: Simtropolis, arguably the biggest SimCity fansite, found here.
  • STEX: Simtropolis Exchange.
  • STR: Single Track Rail, part of the RAM. (Plugin:STR)
  • SUM: Start-Up Manager.
  • SZ: SimsZone.

T

  • TE: Transit-enabled. Usually refers to Lot-based items.
  • Terraform: The process of modifying the terrain in SimCity 4.
  • TG: Team Grater, defunct.
  • TLA: Turning Lane Avenues, three letter acronym. (Plugin:TLA
  • TM: Typing monkeys, referring those who ask questions that they can find the answer in the readme.
  • TPP: The Planning Pages. A SC4 community found Here
  • TPW: Transparent Ploppable Water by JRJ.
  • TSC: ToutSimCity, a French community. Also the name of the resident BAT/Lot team at that site.
  • TTC: TheTeaCat. Likes tea (but not Earl Grey) and has an MD called Tales at TeaTime.
  • TuLEP: Turn Lane Extension Piece, a NAM item.

U - Z

  • UDI: U-Drive-It.
  • UI: User Interface
  • UVNK: User Visible Name Key.
  • UDPX: Now SCRT, defunct

  • VDK: vester (vester_DK).
  • VLR: Very Long Radius, large radius curves developed by david.

  • W2W: Wall-to-wall.
  • WFK: Waterfront kit.
  • WIMPS: Wharves for Industrial and Military Port
  • WTC: World Trade Center.